shadow$provide.module$node_modules$pixi_DOT_js$lib$scene$sprite_tiling$utils$applyMatrix = function(global, require, module, exports) {
  exports.applyMatrix = function(array, stride, offset, matrix) {
    let index = 0;
    const size = array.length / (stride || 2), a = matrix.a, b = matrix.b, c = matrix.c, d = matrix.d, tx = matrix.tx;
    matrix = matrix.ty;
    for (offset *= stride; index < size;) {
      const x = array[offset], y = array[offset + 1];
      array[offset] = a * x + c * y + tx;
      array[offset + 1] = b * x + d * y + matrix;
      offset += stride;
      index++;
    }
  };
};

//# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$scene$sprite_tiling$utils$applyMatrix.js.map
