shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$utils$getDefaultUniformValue = function(global, require, module, exports) {
  exports.getDefaultUniformValue = function(type, size) {
    switch(type) {
      case "f32":
        return 0;
      case "vec2\x3cf32\x3e":
        return new Float32Array(2 * size);
      case "vec3\x3cf32\x3e":
        return new Float32Array(3 * size);
      case "vec4\x3cf32\x3e":
        return new Float32Array(4 * size);
      case "mat2x2\x3cf32\x3e":
        return new Float32Array([1, 0, 0, 1]);
      case "mat3x3\x3cf32\x3e":
        return new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
      case "mat4x4\x3cf32\x3e":
        return new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
    }
    return null;
  };
};

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