shadow$provide.module$node_modules$pixi_DOT_js$lib$scene$sprite_tiling$utils$QuadGeometry = function(global, require, module, exports) {
  global = require("module$node_modules$pixi_DOT_js$lib$scene$mesh$shared$MeshGeometry");
  "use strict";
  class QuadGeometry extends global.MeshGeometry {
    constructor() {
      super({positions:new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]), uvs:new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]), indices:new Uint32Array([0, 1, 2, 0, 2, 3])});
    }
  }
  exports.QuadGeometry = QuadGeometry;
};

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