shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$uploaders$gpuUploadBufferImageResource = function(global, require, module, exports) {
  exports.gpuUploadBufferImageResource = {type:"image", upload(source, gpuTexture, gpu, originZOverride = 0) {
    const resource = source.resource;
    gpu.device.queue.writeTexture({texture:gpuTexture, origin:{x:0, y:0, z:originZOverride}}, resource, {offset:0, rowsPerImage:source.pixelHeight, bytesPerRow:resource.byteLength / ((source.pixelWidth | 0) * (source.pixelHeight | 0)) * source.pixelWidth}, {width:source.pixelWidth, height:source.pixelHeight, depthOrArrayLayers:1});
  }};
};

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