shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$batcher$gpu$generateGPULayout = function(global, require, module, exports) {
  exports.generateGPULayout = function(maxTextures) {
    const gpuLayout = [];
    let bindIndex = 0;
    for (let i = 0; i < maxTextures; i++) {
      gpuLayout[bindIndex] = {texture:{sampleType:"float", viewDimension:"2d", multisampled:!1}, binding:bindIndex, visibility:GPUShaderStage.FRAGMENT}, bindIndex++, gpuLayout[bindIndex] = {sampler:{type:"filtering"}, binding:bindIndex, visibility:GPUShaderStage.FRAGMENT}, bindIndex++;
    }
    return gpuLayout;
  };
};

//# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$batcher$gpu$generateGPULayout.js.map
