shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$getBatchSamplersUniformGroup = function(global, require, module, exports) {
  var UniformGroup = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$UniformGroup");
  "use strict";
  const batchSamplersUniformGroupHash = {};
  exports.getBatchSamplersUniformGroup = function(maxTextures) {
    var batchSamplersUniformGroup = batchSamplersUniformGroupHash[maxTextures];
    if (batchSamplersUniformGroup) {
      return batchSamplersUniformGroup;
    }
    batchSamplersUniformGroup = new Int32Array(maxTextures);
    for (let i = 0; i < maxTextures; i++) {
      batchSamplersUniformGroup[i] = i;
    }
    return batchSamplersUniformGroup = batchSamplersUniformGroupHash[maxTextures] = new UniformGroup.UniformGroup({uTextures:{value:batchSamplersUniformGroup, type:"i32", size:maxTextures}}, {isStatic:!0});
  };
};

//# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$getBatchSamplersUniformGroup.js.map
