shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$globalUniformsBit = function(global, require, module, exports) {
  exports.globalUniformsBit = {name:"global-uniforms-bit", vertex:{header:"\n        struct GlobalUniforms {\n            uProjectionMatrix:mat3x3\x3cf32\x3e,\n            uWorldTransformMatrix:mat3x3\x3cf32\x3e,\n            uWorldColorAlpha: vec4\x3cf32\x3e,\n            uResolution: vec2\x3cf32\x3e,\n        }\n\n        @group(0) @binding(0) var\x3cuniform\x3e globalUniforms : GlobalUniforms;\n        "}};
  exports.globalUniformsBitGl = {name:"global-uniforms-bit", vertex:{header:"\n          uniform mat3 uProjectionMatrix;\n          uniform mat3 uWorldTransformMatrix;\n          uniform vec4 uWorldColorAlpha;\n          uniform vec2 uResolution;\n        "}};
  exports.globalUniformsUBOBitGl = {name:"global-uniforms-ubo-bit", vertex:{header:"\n          uniform globalUniforms {\n            mat3 uProjectionMatrix;\n            mat3 uWorldTransformMatrix;\n            vec4 uWorldColorAlpha;\n            vec2 uResolution;\n          };\n        "}};
};

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