shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$GlTexture = function(global, require, module, exports) {
  var _const = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$const");
  "use strict";
  class GlTexture {
    constructor(texture) {
      this.target = _const.GL_TARGETS.TEXTURE_2D;
      this._layerInitMask = 0;
      this.texture = texture;
      this.height = this.width = -1;
      this.type = _const.GL_TYPES.UNSIGNED_BYTE;
      this.format = this.internalFormat = _const.GL_FORMATS.RGBA;
      this.samplerType = 0;
    }
    destroy() {
    }
  }
  exports.GlTexture = GlTexture;
};

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