shadow$provide.module$node_modules$pixi_DOT_js$lib$scene$graphics$shared$buildCommands$buildRectangle = function(global, require, module, exports) {
  global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions");
  "use strict";
  exports.buildRectangle = {extension:{type:global.ExtensionType.ShapeBuilder, name:"rectangle"}, build(shape, points) {
    const x = shape.x, y = shape.y, width = shape.width;
    shape = shape.height;
    if (!(0 < width && 0 < shape)) {
      return !1;
    }
    points[0] = x;
    points[1] = y;
    points[2] = x + width;
    points[3] = y;
    points[4] = x + width;
    points[5] = y + shape;
    points[6] = x;
    points[7] = y + shape;
    return !0;
  }, triangulate(points, vertices, verticesStride, verticesOffset, indices, indicesOffset) {
    let count = 0;
    verticesOffset *= verticesStride;
    vertices[verticesOffset + count] = points[0];
    vertices[verticesOffset + count + 1] = points[1];
    count += verticesStride;
    vertices[verticesOffset + count] = points[2];
    vertices[verticesOffset + count + 1] = points[3];
    count += verticesStride;
    vertices[verticesOffset + count] = points[6];
    vertices[verticesOffset + count + 1] = points[7];
    count += verticesStride;
    vertices[verticesOffset + count] = points[4];
    vertices[verticesOffset + count + 1] = points[5];
    points = verticesOffset / verticesStride;
    indices[indicesOffset++] = points;
    indices[indicesOffset++] = points + 1;
    indices[indicesOffset++] = points + 2;
    indices[indicesOffset++] = points + 1;
    indices[indicesOffset++] = points + 3;
    indices[indicesOffset++] = points + 2;
  }};
};

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