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shadow$provide.module$node_modules$pixi_DOT_js$lib$scene$sprite$SpritePipe = function(global, require, module, exports) {
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global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions");
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var BatchableSprite = require("module$node_modules$pixi_DOT_js$lib$scene$sprite$BatchableSprite");
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"use strict";
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class SpritePipe {
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constructor(renderer) {
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this._renderer = renderer;
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}
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addRenderable(sprite, instructionSet) {
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const gpuSprite = this._getGpuSprite(sprite);
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sprite.didViewUpdate && this._updateBatchableSprite(sprite, gpuSprite);
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this._renderer.renderPipes.batch.addToBatch(gpuSprite, instructionSet);
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}
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updateRenderable(sprite) {
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const gpuSprite = this._getGpuSprite(sprite);
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sprite.didViewUpdate && this._updateBatchableSprite(sprite, gpuSprite);
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gpuSprite._batcher.updateElement(gpuSprite);
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}
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validateRenderable(sprite) {
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const gpuSprite = this._getGpuSprite(sprite);
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return !gpuSprite._batcher.checkAndUpdateTexture(gpuSprite, sprite._texture);
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}
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_updateBatchableSprite(sprite, batchableSprite) {
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batchableSprite.bounds = sprite.visualBounds;
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batchableSprite.texture = sprite._texture;
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}
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_getGpuSprite(sprite) {
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return sprite._gpuData[this._renderer.uid] || this._initGPUSprite(sprite);
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}
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_initGPUSprite(sprite) {
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const batchableSprite = new BatchableSprite.BatchableSprite();
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batchableSprite.renderable = sprite;
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batchableSprite.transform = sprite.groupTransform;
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batchableSprite.texture = sprite._texture;
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batchableSprite.bounds = sprite.visualBounds;
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batchableSprite.roundPixels = this._renderer._roundPixels | sprite._roundPixels;
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return sprite._gpuData[this._renderer.uid] = batchableSprite;
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}
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destroy() {
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this._renderer = null;
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}
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}
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SpritePipe.extension = {type:[global.ExtensionType.WebGLPipes, global.ExtensionType.WebGPUPipes, global.ExtensionType.CanvasPipes], name:"sprite"};
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exports.SpritePipe = SpritePipe;
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};
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//# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$scene$sprite$SpritePipe.js.map
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