shadow$provide.module$node_modules$pixi_DOT_js$lib$maths$matrix$Matrix = function(global, require, module, exports) { var _const = require("module$node_modules$pixi_DOT_js$lib$maths$misc$const"), Point = require("module$node_modules$pixi_DOT_js$lib$maths$point$Point"); "use strict"; class Matrix { constructor(a = 1, b = 0, c = 0, d = 1, tx = 0, ty = 0) { this.array = null; this.a = a; this.b = b; this.c = c; this.d = d; this.tx = tx; this.ty = ty; } fromArray(array) { this.a = array[0]; this.b = array[1]; this.c = array[3]; this.d = array[4]; this.tx = array[2]; this.ty = array[5]; } set(a, b, c, d, tx, ty) { this.a = a; this.b = b; this.c = c; this.d = d; this.tx = tx; this.ty = ty; return this; } toArray(transpose, out) { this.array || (this.array = new Float32Array(9)); out = out || this.array; transpose ? (out[0] = this.a, out[1] = this.b, out[2] = 0, out[3] = this.c, out[4] = this.d, out[5] = 0, out[6] = this.tx, out[7] = this.ty) : (out[0] = this.a, out[1] = this.c, out[2] = this.tx, out[3] = this.b, out[4] = this.d, out[5] = this.ty, out[6] = 0, out[7] = 0); out[8] = 1; return out; } apply(pos, newPos) { newPos = newPos || new Point.Point(); const x = pos.x; pos = pos.y; newPos.x = this.a * x + this.c * pos + this.tx; newPos.y = this.b * x + this.d * pos + this.ty; return newPos; } applyInverse(pos, newPos) { newPos = newPos || new Point.Point(); const a = this.a, b = this.b, c = this.c, d = this.d, tx = this.tx, ty = this.ty, id = 1 / (a * d + c * -b), x = pos.x; pos = pos.y; newPos.x = d * id * x + -c * id * pos + (ty * c - tx * d) * id; newPos.y = a * id * pos + -b * id * x + (-ty * a + tx * b) * id; return newPos; } translate(x, y) { this.tx += x; this.ty += y; return this; } scale(x, y) { this.a *= x; this.d *= y; this.c *= x; this.b *= y; this.tx *= x; this.ty *= y; return this; } rotate(angle) { const cos = Math.cos(angle); angle = Math.sin(angle); const a1 = this.a, c1 = this.c, tx1 = this.tx; this.a = a1 * cos - this.b * angle; this.b = a1 * angle + this.b * cos; this.c = c1 * cos - this.d * angle; this.d = c1 * angle + this.d * cos; this.tx = tx1 * cos - this.ty * angle; this.ty = tx1 * angle + this.ty * cos; return this; } append(matrix) { const a1 = this.a, b1 = this.b, c1 = this.c, d1 = this.d; this.a = matrix.a * a1 + matrix.b * c1; this.b = matrix.a * b1 + matrix.b * d1; this.c = matrix.c * a1 + matrix.d * c1; this.d = matrix.c * b1 + matrix.d * d1; this.tx = matrix.tx * a1 + matrix.ty * c1 + this.tx; this.ty = matrix.tx * b1 + matrix.ty * d1 + this.ty; return this; } appendFrom(a, b) { const a1 = a.a, b1 = a.b, c1 = a.c, d1 = a.d, tx = a.tx; a = a.ty; const a2 = b.a, b2 = b.b, c2 = b.c, d2 = b.d; this.a = a1 * a2 + b1 * c2; this.b = a1 * b2 + b1 * d2; this.c = c1 * a2 + d1 * c2; this.d = c1 * b2 + d1 * d2; this.tx = tx * a2 + a * c2 + b.tx; this.ty = tx * b2 + a * d2 + b.ty; return this; } setTransform(x, y, pivotX, pivotY, scaleX, scaleY, rotation, skewX, skewY) { this.a = Math.cos(rotation + skewY) * scaleX; this.b = Math.sin(rotation + skewY) * scaleX; this.c = -Math.sin(rotation - skewX) * scaleY; this.d = Math.cos(rotation - skewX) * scaleY; this.tx = x - (pivotX * this.a + pivotY * this.c); this.ty = y - (pivotX * this.b + pivotY * this.d); return this; } prepend(matrix) { const tx1 = this.tx; if (1 !== matrix.a || 0 !== matrix.b || 0 !== matrix.c || 1 !== matrix.d) { const a1 = this.a, c1 = this.c; this.a = a1 * matrix.a + this.b * matrix.c; this.b = a1 * matrix.b + this.b * matrix.d; this.c = c1 * matrix.a + this.d * matrix.c; this.d = c1 * matrix.b + this.d * matrix.d; } this.tx = tx1 * matrix.a + this.ty * matrix.c + matrix.tx; this.ty = tx1 * matrix.b + this.ty * matrix.d + matrix.ty; return this; } decompose(transform) { const a = this.a, b = this.b, c = this.c, d = this.d, pivot = transform.pivot, skewX = -Math.atan2(-c, d), skewY = Math.atan2(b, a), delta = Math.abs(skewX + skewY); 1e-5 > delta || 1e-5 > Math.abs(_const.PI_2 - delta) ? (transform.rotation = skewY, transform.skew.x = transform.skew.y = 0) : (transform.rotation = 0, transform.skew.x = skewX, transform.skew.y = skewY); transform.scale.x = Math.sqrt(a * a + b * b); transform.scale.y = Math.sqrt(c * c + d * d); transform.position.x = this.tx + (pivot.x * a + pivot.y * c); transform.position.y = this.ty + (pivot.x * b + pivot.y * d); return transform; } invert() { const a1 = this.a, b1 = this.b, c1 = this.c, d1 = this.d, tx1 = this.tx, n = a1 * d1 - b1 * c1; this.a = d1 / n; this.b = -b1 / n; this.c = -c1 / n; this.d = a1 / n; this.tx = (c1 * this.ty - d1 * tx1) / n; this.ty = -(a1 * this.ty - b1 * tx1) / n; return this; } isIdentity() { return 1 === this.a && 0 === this.b && 0 === this.c && 1 === this.d && 0 === this.tx && 0 === this.ty; } identity() { this.a = 1; this.c = this.b = 0; this.d = 1; this.ty = this.tx = 0; return this; } clone() { const matrix = new Matrix(); matrix.a = this.a; matrix.b = this.b; matrix.c = this.c; matrix.d = this.d; matrix.tx = this.tx; matrix.ty = this.ty; return matrix; } copyTo(matrix) { matrix.a = this.a; matrix.b = this.b; matrix.c = this.c; matrix.d = this.d; matrix.tx = this.tx; matrix.ty = this.ty; return matrix; } copyFrom(matrix) { this.a = matrix.a; this.b = matrix.b; this.c = matrix.c; this.d = matrix.d; this.tx = matrix.tx; this.ty = matrix.ty; return this; } equals(matrix) { return matrix.a === this.a && matrix.b === this.b && matrix.c === this.c && matrix.d === this.d && matrix.tx === this.tx && matrix.ty === this.ty; } toString() { return `[pixi.js:Matrix a=${this.a} b=${this.b} c=${this.c} d=${this.d} tx=${this.tx} ty=${this.ty}]`; } static get IDENTITY() { return identityMatrix.identity(); } static get shared() { return tempMatrix.identity(); } } const tempMatrix = new Matrix(), identityMatrix = new Matrix(); exports.Matrix = Matrix; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$maths$matrix$Matrix.js.map