shadow$provide.module$node_modules$pixi_DOT_js$lib$prepare$PrepareQueue = function(global, require, module, exports) { var TextureSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$TextureSource"), Texture = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$Texture"), Container = require("module$node_modules$pixi_DOT_js$lib$scene$container$Container"), Graphics = require("module$node_modules$pixi_DOT_js$lib$scene$graphics$shared$Graphics"), GraphicsContext = require("module$node_modules$pixi_DOT_js$lib$scene$graphics$shared$GraphicsContext"), Mesh = require("module$node_modules$pixi_DOT_js$lib$scene$mesh$shared$Mesh"), Sprite = require("module$node_modules$pixi_DOT_js$lib$scene$sprite$Sprite"), AnimatedSprite = require("module$node_modules$pixi_DOT_js$lib$scene$sprite_animated$AnimatedSprite"), TilingSprite = require("module$node_modules$pixi_DOT_js$lib$scene$sprite_tiling$TilingSprite"), Text = require("module$node_modules$pixi_DOT_js$lib$scene$text$Text"); global = require("module$node_modules$pixi_DOT_js$lib$prepare$PrepareBase"); "use strict"; class PrepareQueue extends global.PrepareBase { resolveQueueItem(source, queue) { source instanceof Container.Container ? this.resolveContainerQueueItem(source, queue) : source instanceof TextureSource.TextureSource || source instanceof Texture.Texture ? queue.push(source.source) : source instanceof GraphicsContext.GraphicsContext && queue.push(source); return null; } resolveContainerQueueItem(container, queue) { container instanceof Sprite.Sprite || container instanceof TilingSprite.TilingSprite || container instanceof Mesh.Mesh ? queue.push(container.texture.source) : container instanceof Text.Text ? queue.push(container) : container instanceof Graphics.Graphics ? queue.push(container.context) : container instanceof AnimatedSprite.AnimatedSprite && container.textures.forEach(textureOrFrame => { textureOrFrame.source ? queue.push(textureOrFrame.source) : queue.push(textureOrFrame.texture.source); }); } resolveGraphicsContextQueueItem(graphicsContext) { this.renderer.graphicsContext.getGpuContext(graphicsContext); ({instructions:graphicsContext} = graphicsContext); for (var instruction of graphicsContext) { if ("texture" === instruction.action) { return {image:instruction} = instruction.data, instruction.source; } if ("fill" === instruction.action) { return {texture:instruction} = instruction.data.style, instruction.source; } } return null; } } exports.PrepareQueue = PrepareQueue; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$prepare$PrepareQueue.js.map