shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$batcher$gl$utils$checkMaxIfStatementsInShader = function(global, require, module, exports) { exports.checkMaxIfStatementsInShader = function(maxIfs, gl) { if (0 === maxIfs) { throw Error("Invalid value of `0` passed to `checkMaxIfStatementsInShader`"); } const shader = gl.createShader(gl.FRAGMENT_SHADER); try { for (;;) { var JSCompiler_temp_const = "precision mediump float;\nvoid main(void){\nfloat test \x3d 0.1;\n%forloop%\ngl_FragColor \x3d vec4(0.0);\n}".replace; let src = ""; for (let i = 0; i < maxIfs; ++i) { 0 < i && (src += "\nelse "), i < maxIfs - 1 && (src += `if(test == ${i}.0){}`); } const fragmentSrc = JSCompiler_temp_const.call("precision mediump float;\nvoid main(void){\nfloat test \x3d 0.1;\n%forloop%\ngl_FragColor \x3d vec4(0.0);\n}", /%forloop%/gi, src); gl.shaderSource(shader, fragmentSrc); gl.compileShader(shader); if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { break; } else { maxIfs = maxIfs / 2 | 0; } } } finally { gl.deleteShader(shader); } return maxIfs; }; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$batcher$gl$utils$checkMaxIfStatementsInShader.js.map