shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$batcher$gpu$generateGPULayout = function(global, require, module, exports) { exports.generateGPULayout = function(maxTextures) { const gpuLayout = []; let bindIndex = 0; for (let i = 0; i < maxTextures; i++) { gpuLayout[bindIndex] = {texture:{sampleType:"float", viewDimension:"2d", multisampled:!1}, binding:bindIndex, visibility:GPUShaderStage.FRAGMENT}, bindIndex++, gpuLayout[bindIndex] = {sampler:{type:"filtering"}, binding:bindIndex, visibility:GPUShaderStage.FRAGMENT}, bindIndex++; } return gpuLayout; }; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$batcher$gpu$generateGPULayout.js.map