shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultBatcher = function(global, require, module, exports) { global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions"); module = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$Batcher"); var BatchGeometry = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$BatchGeometry"), DefaultShader = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultShader"); "use strict"; let defaultShader = null; const node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultBatcher$classdecl$var14 = class extends module.Batcher { constructor(options) { super(options); this.geometry = new BatchGeometry.BatchGeometry(); this.name = node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultBatcher$classdecl$var14.extension.name; this.vertexSize = 6; defaultShader ?? (defaultShader = new DefaultShader.DefaultShader(options.maxTextures)); this.shader = defaultShader; } packAttributes(element, float32View, uint32View, index, textureId) { textureId = textureId << 16 | element.roundPixels & 65535; var wt = element.transform; const a = wt.a, b = wt.b, c = wt.c, d = wt.d, tx = wt.tx; wt = wt.ty; const {positions, uvs} = element, argb = element.color; var offset = element.attributeOffset; for (element = offset + element.attributeSize; offset < element; offset++) { const i2 = 2 * offset, x = positions[i2], y = positions[i2 + 1]; float32View[index++] = a * x + c * y + tx; float32View[index++] = d * y + b * x + wt; float32View[index++] = uvs[i2]; float32View[index++] = uvs[i2 + 1]; uint32View[index++] = argb; uint32View[index++] = textureId; } } packQuadAttributes(element, float32View, uint32View, index, textureId) { var wt = element.transform; const a = wt.a, b = wt.b, c = wt.c, d = wt.d, tx = wt.tx; wt = wt.ty; var bounds = element.bounds; const w0 = bounds.maxX, w1 = bounds.minX, h0 = bounds.maxY; bounds = bounds.minY; const uvs = element.texture.uvs, argb = element.color; element = textureId << 16 | element.roundPixels & 65535; float32View[index + 0] = a * w1 + c * bounds + tx; float32View[index + 1] = d * bounds + b * w1 + wt; float32View[index + 2] = uvs.x0; float32View[index + 3] = uvs.y0; uint32View[index + 4] = argb; uint32View[index + 5] = element; float32View[index + 6] = a * w0 + c * bounds + tx; float32View[index + 7] = d * bounds + b * w0 + wt; float32View[index + 8] = uvs.x1; float32View[index + 9] = uvs.y1; uint32View[index + 10] = argb; uint32View[index + 11] = element; float32View[index + 12] = a * w0 + c * h0 + tx; float32View[index + 13] = d * h0 + b * w0 + wt; float32View[index + 14] = uvs.x2; float32View[index + 15] = uvs.y2; uint32View[index + 16] = argb; uint32View[index + 17] = element; float32View[index + 18] = a * w1 + c * h0 + tx; float32View[index + 19] = d * h0 + b * w1 + wt; float32View[index + 20] = uvs.x3; float32View[index + 21] = uvs.y3; uint32View[index + 22] = argb; uint32View[index + 23] = element; } _updateMaxTextures(maxTextures) { this.shader.maxTextures !== maxTextures && (this.shader = defaultShader = new DefaultShader.DefaultShader(maxTextures)); } destroy() { this.shader = null; super.destroy(); } }; require = node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultBatcher$classdecl$var14; require.extension = {type:[global.ExtensionType.Batcher], name:"default"}; exports.DefaultBatcher = require; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultBatcher.js.map