shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultShader = function(global, require, module, exports) { var compileHighShaderToProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compileHighShaderToProgram"), colorBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$colorBit"), generateTextureBatchBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$generateTextureBatchBit"), roundPixelsBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$roundPixelsBit"), getBatchSamplersUniformGroup = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$getBatchSamplersUniformGroup"); global = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$Shader"); "use strict"; class DefaultShader extends global.Shader { constructor(maxTextures) { const glProgram = compileHighShaderToProgram.compileHighShaderGlProgram({name:"batch", bits:[colorBit.colorBitGl, generateTextureBatchBit.generateTextureBatchBitGl(maxTextures), roundPixelsBit.roundPixelsBitGl]}), gpuProgram = compileHighShaderToProgram.compileHighShaderGpuProgram({name:"batch", bits:[colorBit.colorBit, generateTextureBatchBit.generateTextureBatchBit(maxTextures), roundPixelsBit.roundPixelsBit]}); super({glProgram, gpuProgram, resources:{batchSamplers:getBatchSamplersUniformGroup.getBatchSamplersUniformGroup(maxTextures)}}); this.maxTextures = maxTextures; } } exports.DefaultShader = DefaultShader; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultShader.js.map