shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$index = function(global, require, module, exports) { var CanvasBatchAdaptor = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$canvas$CanvasBatchAdaptor"), GlBatchAdaptor = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$gl$GlBatchAdaptor"), checkMaxIfStatementsInShader = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$gl$utils$checkMaxIfStatementsInShader"), maxRecommendedTextures = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$gl$utils$maxRecommendedTextures"), generateGPULayout = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$gpu$generateGPULayout"), generateLayout = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$gpu$generateLayout"), getTextureBatchBindGroup = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$gpu$getTextureBatchBindGroup"), GpuBatchAdaptor = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$gpu$GpuBatchAdaptor"), Batcher = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$Batcher"), BatcherPipe = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$BatcherPipe"), BatchGeometry = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$BatchGeometry"), BatchTextureArray = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$BatchTextureArray"), DefaultBatcher = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultBatcher"), DefaultShader = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultShader"), compileHighShaderToProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compileHighShaderToProgram"), compileHighShader = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$compileHighShader"); require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$types"); var addBits = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$utils$addBits"), compileHooks = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$utils$compileHooks"), compileInputs = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$utils$compileInputs"), compileOutputs = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$utils$compileOutputs"), formatShader = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$utils$formatShader"), injectBits = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$utils$injectBits"), defaultProgramTemplate = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$defaultProgramTemplate"), colorBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$colorBit"), generateTextureBatchBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$generateTextureBatchBit"), globalUniformsBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$globalUniformsBit"), localUniformBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$localUniformBit"), roundPixelsBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$roundPixelsBit"), textureBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$textureBit"), AlphaMask = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$alpha$AlphaMask"), AlphaMaskPipe = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$alpha$AlphaMaskPipe"), CanvasColorMaskPipe = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$color$CanvasColorMaskPipe"), ColorMask = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$color$ColorMask"), ColorMaskPipe = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$color$ColorMaskPipe"); require("module$node_modules$pixi_DOT_js$lib$rendering$mask$color$ColorMaskTypes"); var MaskEffectManager = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$MaskEffectManager"), ScissorMask = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$scissor$ScissorMask"), CanvasStencilMaskPipe = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$stencil$CanvasStencilMaskPipe"), StencilMask = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$stencil$StencilMask"), StencilMaskPipe = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$stencil$StencilMaskPipe"); require("module$node_modules$pixi_DOT_js$lib$rendering$mask$stencil$StencilMaskTypes"); var addMaskBounds = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$utils$addMaskBounds"), addMaskLocalBounds = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$utils$addMaskLocalBounds"), autoDetectRenderer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$autoDetectRenderer"), CanvasContextSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$CanvasContextSystem"), CanvasLimitsSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$CanvasLimitsSystem"), CanvasRenderer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$CanvasRenderer"), CanvasRenderTargetAdaptor = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$renderTarget$CanvasRenderTargetAdaptor"), CanvasRenderTargetSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$renderTarget$CanvasRenderTargetSystem"), CanvasTextureSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$texture$CanvasTextureSystem"), canUseNewCanvasBlendModes = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$utils$canUseNewCanvasBlendModes"), canvasUtils = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$utils$canvasUtils"), mapCanvasBlendModesToPixi = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$utils$mapCanvasBlendModesToPixi"), _const = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$buffer$const"), GlBuffer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$buffer$GlBuffer"), GlBufferSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$buffer$GlBufferSystem"), _const$1 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$const"), GlContextSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$context$GlContextSystem"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$context$GlRenderingContext"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$context$WebGLExtensions"); var GlGeometrySystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$geometry$GlGeometrySystem"), getGlTypeFromFormat = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$geometry$utils$getGlTypeFromFormat"), GlBackBufferSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlBackBufferSystem"), GlColorMaskSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlColorMaskSystem"), GlEncoderSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlEncoderSystem"), GlLimitsSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlLimitsSystem"), GlRenderTarget = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlRenderTarget"), GlStencilSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlStencilSystem"), GlUboSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlUboSystem"), GlRenderTargetAdaptor = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$renderTarget$GlRenderTargetAdaptor"), GlRenderTargetSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$renderTarget$GlRenderTargetSystem"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$const"); var GenerateShaderSyncCode = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$GenerateShaderSyncCode"), getBatchSamplersUniformGroup = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$getBatchSamplersUniformGroup"), GlProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$GlProgram"), GlProgramData = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$GlProgramData"), GlShaderSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$GlShaderSystem"), GlUniformGroupSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$GlUniformGroupSystem"), migrateFragmentFromV7toV8 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$migrateFragmentFromV7toV8"), compileShader = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$compileShader"), defaultValue = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$defaultValue"), ensureAttributes = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$ensureAttributes"), extractAttributesFromGlProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$extractAttributesFromGlProgram"), generateProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$generateProgram"), getMaxFragmentPrecision = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$getMaxFragmentPrecision"), getTestContext = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$getTestContext"), getUboData = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$getUboData"), getUniformData = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$getUniformData"), logProgramError = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$logProgramError"), mapSize = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$mapSize"), mapType = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$mapType"), addProgramDefines = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$preprocessors$addProgramDefines"), ensurePrecision = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$preprocessors$ensurePrecision"), insertVersion = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$preprocessors$insertVersion"), setProgramName = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$preprocessors$setProgramName"), stripVersion = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$preprocessors$stripVersion"), createUboElementsSTD40 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$utils$createUboElementsSTD40"), createUboSyncSTD40 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$utils$createUboSyncSTD40"), generateArraySyncSTD40 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$utils$generateArraySyncSTD40"), generateUniformsSync = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$utils$generateUniformsSync"), generateUniformsSyncTypes = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$utils$generateUniformsSyncTypes"), GlStateSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$state$GlStateSystem"), mapWebGLBlendModesToPixi = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$state$mapWebGLBlendModesToPixi"), _const$2 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$const"), GlTexture = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$GlTexture"), GlTextureSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$GlTextureSystem"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$uploaders$GLTextureUploader"); var glUploadBufferImageResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$uploaders$glUploadBufferImageResource"), glUploadCompressedTextureResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$uploaders$glUploadCompressedTextureResource"), glUploadCubeTextureResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$uploaders$glUploadCubeTextureResource"), glUploadImageResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$uploaders$glUploadImageResource"), glUploadVideoResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$uploaders$glUploadVideoResource"), applyStyleParams = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$applyStyleParams"), getSupportedGlCompressedTextureFormats = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$getSupportedGlCompressedTextureFormats"), mapFormatToGlFormat = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$mapFormatToGlFormat"), mapFormatToGlInternalFormat = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$mapFormatToGlInternalFormat"), mapFormatToGlType = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$mapFormatToGlType"), mapViewDimensionToGlTarget = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$mapViewDimensionToGlTarget"), pixiToGlMaps = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$pixiToGlMaps"), unpremultiplyAlpha = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$unpremultiplyAlpha"), WebGLRenderer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$WebGLRenderer"), BindGroupSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$BindGroupSystem"), GpuBufferSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$buffer$GpuBufferSystem"), UboBatch = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$buffer$UboBatch"), GpuColorMaskSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuColorMaskSystem"), GpuDeviceSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuDeviceSystem"), GpuEncoderSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuEncoderSystem"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuExtensions"); var GpuLimitsSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuLimitsSystem"), GpuStencilSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuStencilSystem"), GpuUboSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuUboSystem"), GpuUniformBatchPipe = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuUniformBatchPipe"), PipelineSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$pipeline$PipelineSystem"), calculateProjection = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$renderTarget$calculateProjection"), GpuRenderTarget = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$renderTarget$GpuRenderTarget"), GpuRenderTargetAdaptor = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$renderTarget$GpuRenderTargetAdaptor"), GpuRenderTargetSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$renderTarget$GpuRenderTargetSystem"), BindGroup = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$BindGroup"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$BindResource"); var GpuProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$GpuProgram"), GpuShaderSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$GpuShaderSystem"), createUboElementsWGSL = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$createUboElementsWGSL"), createUboSyncFunctionWGSL = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$createUboSyncFunctionWGSL"), extractAttributesFromGpuProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$extractAttributesFromGpuProgram"), extractStructAndGroups = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$extractStructAndGroups"), generateArraySyncWGSL = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$generateArraySyncWGSL"), generateGpuLayoutGroups = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$generateGpuLayoutGroups"), generateLayoutHash = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$generateLayoutHash"), removeStructAndGroupDuplicates = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$removeStructAndGroupDuplicates"), GpuBlendModesToPixi = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$state$GpuBlendModesToPixi"), GpuStateSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$state$GpuStateSystem"), GpuStencilModesToPixi = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$state$GpuStencilModesToPixi"), GpuTextureSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$GpuTextureSystem"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$uploaders$GpuTextureUploader"); var gpuUploadBufferImageResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$uploaders$gpuUploadBufferImageResource"), gpuUploadCompressedTextureResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$uploaders$gpuUploadCompressedTextureResource"), gpuUploadCubeTextureResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$uploaders$gpuUploadCubeTextureResource"), gpuUploadImageSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$uploaders$gpuUploadImageSource"), gpuUploadVideoSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$uploaders$gpuUploadVideoSource"), getSupportedGPUCompressedTextureFormats = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$utils$getSupportedGPUCompressedTextureFormats"), GpuMipmapGenerator = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$utils$GpuMipmapGenerator"), WebGPURenderer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$WebGPURenderer"), BackgroundSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$background$BackgroundSystem"), BlendModePipe = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$blendModes$BlendModePipe"), Buffer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$buffer$Buffer"), BufferResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$buffer$BufferResource"), _const$3 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$buffer$const"), fastCopy = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$buffer$utils$fastCopy"), ExtractSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$extract$ExtractSystem"), GenerateTextureSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$extract$GenerateTextureSystem"), GCSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$GCSystem"), _const$4 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$const"), Geometry = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$Geometry"), buildUvs = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$utils$buildUvs"), ensureIsBuffer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$utils$ensureIsBuffer"), getAttributeInfoFromFormat = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$utils$getAttributeInfoFromFormat"), getGeometryBounds = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$utils$getGeometryBounds"), transformVertices = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$utils$transformVertices"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$instructions$Instruction"); var InstructionSet = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$instructions$InstructionSet"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$instructions$RenderPipe"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$Renderable"); var GlobalUniformSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$renderTarget$GlobalUniformSystem"), isRenderingToScreen = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$renderTarget$isRenderingToScreen"), RenderTarget = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$renderTarget$RenderTarget"), RenderTargetSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$renderTarget$RenderTargetSystem"), SchedulerSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$SchedulerSystem"), _const$5 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$const"), Shader = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$Shader"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$ShaderSystem"); var types = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$types"), UboSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$UboSystem"), UniformGroup = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$UniformGroup"), createUboSyncFunction = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$utils$createUboSyncFunction"), getDefaultUniformValue = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$utils$getDefaultUniformValue"), uboSyncFunctions = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$utils$uboSyncFunctions"), uniformParsers = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$utils$uniformParsers"), HelloSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$startup$HelloSystem"), _const$6 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$state$const"), getAdjustedBlendModeBlend = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$state$getAdjustedBlendModeBlend"), State = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$state$State"), AbstractRenderer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$system$AbstractRenderer"), SharedSystems = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$system$SharedSystems"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$system$System"); var SystemRunner = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$system$SystemRunner"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$system$utils$typeUtils"); var CanvasPool = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$CanvasPool"), _const$7 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$const"), CubeTexture = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$CubeTexture"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$GenerateCanvas"); var RenderableGCSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$RenderableGCSystem"), RenderTexture = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$RenderTexture"), BufferImageSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$BufferImageSource"), CanvasSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$CanvasSource"), CompressedSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$CompressedSource"), CubeTextureSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$CubeTextureSource"), ExternalSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$ExternalSource"), ImageSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$ImageSource"), TextureSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$TextureSource"), VideoSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$VideoSource"), Texture = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$Texture"), TextureGCSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$TextureGCSystem"), TextureMatrix = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$TextureMatrix"), TexturePool = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$TexturePool"), TextureStyle = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$TextureStyle"), TextureUvs = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$TextureUvs"), getCanvasTexture = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$utils$getCanvasTexture"), getSupportedCompressedTextureFormats = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$utils$getSupportedCompressedTextureFormats"), getSupportedTextureFormats = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$utils$getSupportedTextureFormats"), textureFrom = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$utils$textureFrom"), createIdFromString = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$utils$createIdFromString"), parseFunctionBody = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$utils$parseFunctionBody"); require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$view$View"); var ViewSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$view$ViewSystem"), types$1 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$types"); "use strict"; exports.CanvasBatchAdaptor = CanvasBatchAdaptor.CanvasBatchAdaptor; exports.GlBatchAdaptor = GlBatchAdaptor.GlBatchAdaptor; exports.checkMaxIfStatementsInShader = checkMaxIfStatementsInShader.checkMaxIfStatementsInShader; exports.getMaxTexturesPerBatch = maxRecommendedTextures.getMaxTexturesPerBatch; exports.generateGPULayout = generateGPULayout.generateGPULayout; exports.generateLayout = generateLayout.generateLayout; exports.getTextureBatchBindGroup = getTextureBatchBindGroup.getTextureBatchBindGroup; exports.GpuBatchAdaptor = GpuBatchAdaptor.GpuBatchAdaptor; exports.Batch = Batcher.Batch; exports.Batcher = Batcher.Batcher; exports.BatcherPipe = BatcherPipe.BatcherPipe; exports.BatchGeometry = BatchGeometry.BatchGeometry; exports.BatchTextureArray = BatchTextureArray.BatchTextureArray; exports.DefaultBatcher = DefaultBatcher.DefaultBatcher; exports.DefaultShader = DefaultShader.DefaultShader; exports.compileHighShaderGlProgram = compileHighShaderToProgram.compileHighShaderGlProgram; exports.compileHighShaderGpuProgram = compileHighShaderToProgram.compileHighShaderGpuProgram; exports.compileHighShader = compileHighShader.compileHighShader; exports.compileHighShaderGl = compileHighShader.compileHighShaderGl; exports.addBits = addBits.addBits; exports.compileHooks = compileHooks.compileHooks; exports.compileInputs = compileInputs.compileInputs; exports.compileOutputs = compileOutputs.compileOutputs; exports.formatShader = formatShader.formatShader; exports.injectBits = injectBits.injectBits; exports.fragmentGPUTemplate = defaultProgramTemplate.fragmentGPUTemplate; exports.fragmentGlTemplate = defaultProgramTemplate.fragmentGlTemplate; exports.vertexGPUTemplate = defaultProgramTemplate.vertexGPUTemplate; exports.vertexGlTemplate = defaultProgramTemplate.vertexGlTemplate; exports.colorBit = colorBit.colorBit; exports.colorBitGl = colorBit.colorBitGl; exports.generateTextureBatchBit = generateTextureBatchBit.generateTextureBatchBit; exports.generateTextureBatchBitGl = generateTextureBatchBit.generateTextureBatchBitGl; exports.globalUniformsBit = globalUniformsBit.globalUniformsBit; exports.globalUniformsBitGl = globalUniformsBit.globalUniformsBitGl; exports.globalUniformsUBOBitGl = globalUniformsBit.globalUniformsUBOBitGl; exports.localUniformBit = localUniformBit.localUniformBit; exports.localUniformBitGl = localUniformBit.localUniformBitGl; exports.localUniformBitGroup2 = localUniformBit.localUniformBitGroup2; exports.roundPixelsBit = roundPixelsBit.roundPixelsBit; exports.roundPixelsBitGl = roundPixelsBit.roundPixelsBitGl; exports.textureBit = textureBit.textureBit; exports.textureBitGl = textureBit.textureBitGl; exports.AlphaMask = AlphaMask.AlphaMask; exports.AlphaMaskPipe = AlphaMaskPipe.AlphaMaskPipe; exports.CanvasColorMaskPipe = CanvasColorMaskPipe.CanvasColorMaskPipe; exports.ColorMask = ColorMask.ColorMask; exports.ColorMaskPipe = ColorMaskPipe.ColorMaskPipe; exports.MaskEffectManager = MaskEffectManager.MaskEffectManager; exports.MaskEffectManagerClass = MaskEffectManager.MaskEffectManagerClass; exports.ScissorMask = ScissorMask.ScissorMask; exports.CanvasStencilMaskPipe = CanvasStencilMaskPipe.CanvasStencilMaskPipe; exports.StencilMask = StencilMask.StencilMask; exports.StencilMaskPipe = StencilMaskPipe.StencilMaskPipe; exports.addMaskBounds = addMaskBounds.addMaskBounds; exports.addMaskLocalBounds = addMaskLocalBounds.addMaskLocalBounds; exports.autoDetectRenderer = autoDetectRenderer.autoDetectRenderer; exports.CanvasContextSystem = CanvasContextSystem.CanvasContextSystem; exports.CanvasLimitsSystem = CanvasLimitsSystem.CanvasLimitsSystem; exports.CanvasRenderer = CanvasRenderer.CanvasRenderer; exports.CanvasRenderTargetAdaptor = CanvasRenderTargetAdaptor.CanvasRenderTargetAdaptor; exports.CanvasRenderTargetSystem = CanvasRenderTargetSystem.CanvasRenderTargetSystem; exports.CanvasTextureSystem = CanvasTextureSystem.CanvasTextureSystem; exports.canUseNewCanvasBlendModes = canUseNewCanvasBlendModes.canUseNewCanvasBlendModes; exports.canvasUtils = canvasUtils.canvasUtils; exports.mapCanvasBlendModesToPixi = mapCanvasBlendModesToPixi.mapCanvasBlendModesToPixi; exports.BUFFER_TYPE = _const.BUFFER_TYPE; exports.GlBuffer = GlBuffer.GlBuffer; exports.GlBufferSystem = GlBufferSystem.GlBufferSystem; exports.CLEAR = _const$1.CLEAR; exports.GlContextSystem = GlContextSystem.GlContextSystem; exports.GlGeometryGpuData = GlGeometrySystem.GlGeometryGpuData; exports.GlGeometrySystem = GlGeometrySystem.GlGeometrySystem; exports.getGlTypeFromFormat = getGlTypeFromFormat.getGlTypeFromFormat; exports.GlBackBufferSystem = GlBackBufferSystem.GlBackBufferSystem; exports.GlColorMaskSystem = GlColorMaskSystem.GlColorMaskSystem; exports.GlEncoderSystem = GlEncoderSystem.GlEncoderSystem; exports.GlLimitsSystem = GlLimitsSystem.GlLimitsSystem; exports.GlRenderTarget = GlRenderTarget.GlRenderTarget; exports.GlStencilSystem = GlStencilSystem.GlStencilSystem; exports.GlUboSystem = GlUboSystem.GlUboSystem; exports.GlRenderTargetAdaptor = GlRenderTargetAdaptor.GlRenderTargetAdaptor; exports.GlRenderTargetSystem = GlRenderTargetSystem.GlRenderTargetSystem; exports.generateShaderSyncCode = GenerateShaderSyncCode.generateShaderSyncCode; exports.getBatchSamplersUniformGroup = getBatchSamplersUniformGroup.getBatchSamplersUniformGroup; exports.GlProgram = GlProgram.GlProgram; exports.GlProgramData = GlProgramData.GlProgramData; exports.IGLUniformData = GlProgramData.IGLUniformData; exports.GlShaderSystem = GlShaderSystem.GlShaderSystem; exports.GlUniformGroupSystem = GlUniformGroupSystem.GlUniformGroupSystem; exports.migrateFragmentFromV7toV8 = migrateFragmentFromV7toV8.migrateFragmentFromV7toV8; exports.compileShader = compileShader.compileShader; exports.defaultValue = defaultValue.defaultValue; exports.ensureAttributes = ensureAttributes.ensureAttributes; exports.extractAttributesFromGlProgram = extractAttributesFromGlProgram.extractAttributesFromGlProgram; exports.generateProgram = generateProgram.generateProgram; exports.getMaxFragmentPrecision = getMaxFragmentPrecision.getMaxFragmentPrecision; exports.getTestContext = getTestContext.getTestContext; exports.getUboData = getUboData.getUboData; exports.getUniformData = getUniformData.getUniformData; exports.logProgramError = logProgramError.logProgramError; exports.mapSize = mapSize.mapSize; exports.mapGlToVertexFormat = mapType.mapGlToVertexFormat; exports.mapType = mapType.mapType; exports.addProgramDefines = addProgramDefines.addProgramDefines; exports.ensurePrecision = ensurePrecision.ensurePrecision; exports.insertVersion = insertVersion.insertVersion; exports.setProgramName = setProgramName.setProgramName; exports.stripVersion = stripVersion.stripVersion; exports.WGSL_TO_STD40_SIZE = createUboElementsSTD40.WGSL_TO_STD40_SIZE; exports.createUboElementsSTD40 = createUboElementsSTD40.createUboElementsSTD40; exports.createUboSyncFunctionSTD40 = createUboSyncSTD40.createUboSyncFunctionSTD40; exports.generateArraySyncSTD40 = generateArraySyncSTD40.generateArraySyncSTD40; exports.generateUniformsSync = generateUniformsSync.generateUniformsSync; exports.UNIFORM_TO_ARRAY_SETTERS = generateUniformsSyncTypes.UNIFORM_TO_ARRAY_SETTERS; exports.UNIFORM_TO_SINGLE_SETTERS = generateUniformsSyncTypes.UNIFORM_TO_SINGLE_SETTERS; exports.GlStateSystem = GlStateSystem.GlStateSystem; exports.mapWebGLBlendModesToPixi = mapWebGLBlendModesToPixi.mapWebGLBlendModesToPixi; exports.GL_FORMATS = _const$2.GL_FORMATS; exports.GL_TARGETS = _const$2.GL_TARGETS; exports.GL_TYPES = _const$2.GL_TYPES; exports.GL_WRAP_MODES = _const$2.GL_WRAP_MODES; exports.GlTexture = GlTexture.GlTexture; exports.GlTextureSystem = GlTextureSystem.GlTextureSystem; exports.glUploadBufferImageResource = glUploadBufferImageResource.glUploadBufferImageResource; exports.glUploadCompressedTextureResource = glUploadCompressedTextureResource.glUploadCompressedTextureResource; exports.createGlUploadCubeTextureResource = glUploadCubeTextureResource.createGlUploadCubeTextureResource; exports.glUploadImageResource = glUploadImageResource.glUploadImageResource; exports.glUploadVideoResource = glUploadVideoResource.glUploadVideoResource; exports.applyStyleParams = applyStyleParams.applyStyleParams; exports.getSupportedGlCompressedTextureFormats = getSupportedGlCompressedTextureFormats.getSupportedGlCompressedTextureFormats; exports.mapFormatToGlFormat = mapFormatToGlFormat.mapFormatToGlFormat; exports.mapFormatToGlInternalFormat = mapFormatToGlInternalFormat.mapFormatToGlInternalFormat; exports.mapFormatToGlType = mapFormatToGlType.mapFormatToGlType; exports.mapViewDimensionToGlTarget = mapViewDimensionToGlTarget.mapViewDimensionToGlTarget; exports.compareModeToGlCompare = pixiToGlMaps.compareModeToGlCompare; exports.mipmapScaleModeToGlFilter = pixiToGlMaps.mipmapScaleModeToGlFilter; exports.scaleModeToGlFilter = pixiToGlMaps.scaleModeToGlFilter; exports.wrapModeToGlAddress = pixiToGlMaps.wrapModeToGlAddress; exports.unpremultiplyAlpha = unpremultiplyAlpha.unpremultiplyAlpha; exports.WebGLRenderer = WebGLRenderer.WebGLRenderer; exports.BindGroupSystem = BindGroupSystem.BindGroupSystem; exports.GpuBufferData = GpuBufferSystem.GpuBufferData; exports.GpuBufferSystem = GpuBufferSystem.GpuBufferSystem; exports.UboBatch = UboBatch.UboBatch; exports.GpuColorMaskSystem = GpuColorMaskSystem.GpuColorMaskSystem; exports.GpuDeviceSystem = GpuDeviceSystem.GpuDeviceSystem; exports.GpuEncoderSystem = GpuEncoderSystem.GpuEncoderSystem; exports.GpuLimitsSystem = GpuLimitsSystem.GpuLimitsSystem; exports.GpuStencilSystem = GpuStencilSystem.GpuStencilSystem; exports.GpuUboSystem = GpuUboSystem.GpuUboSystem; exports.GpuUniformBatchPipe = GpuUniformBatchPipe.GpuUniformBatchPipe; exports.PipelineSystem = PipelineSystem.PipelineSystem; exports.calculateProjection = calculateProjection.calculateProjection; exports.GpuRenderTarget = GpuRenderTarget.GpuRenderTarget; exports.GpuRenderTargetAdaptor = GpuRenderTargetAdaptor.GpuRenderTargetAdaptor; exports.GpuRenderTargetSystem = GpuRenderTargetSystem.GpuRenderTargetSystem; exports.BindGroup = BindGroup.BindGroup; exports.GpuProgram = GpuProgram.GpuProgram; exports.GpuShaderSystem = GpuShaderSystem.GpuShaderSystem; exports.WGSL_ALIGN_SIZE_DATA = createUboElementsWGSL.WGSL_ALIGN_SIZE_DATA; exports.createUboElementsWGSL = createUboElementsWGSL.createUboElementsWGSL; exports.createUboSyncFunctionWGSL = createUboSyncFunctionWGSL.createUboSyncFunctionWGSL; exports.extractAttributesFromGpuProgram = extractAttributesFromGpuProgram.extractAttributesFromGpuProgram; exports.extractStructAndGroups = extractStructAndGroups.extractStructAndGroups; exports.generateArraySyncWGSL = generateArraySyncWGSL.generateArraySyncWGSL; exports.generateGpuLayoutGroups = generateGpuLayoutGroups.generateGpuLayoutGroups; exports.generateLayoutHash = generateLayoutHash.generateLayoutHash; exports.removeStructAndGroupDuplicates = removeStructAndGroupDuplicates.removeStructAndGroupDuplicates; exports.GpuBlendModesToPixi = GpuBlendModesToPixi.GpuBlendModesToPixi; exports.GpuStateSystem = GpuStateSystem.GpuStateSystem; exports.GpuStencilModesToPixi = GpuStencilModesToPixi.GpuStencilModesToPixi; exports.GPUTextureGpuData = GpuTextureSystem.GPUTextureGpuData; exports.GpuTextureSystem = GpuTextureSystem.GpuTextureSystem; exports.gpuUploadBufferImageResource = gpuUploadBufferImageResource.gpuUploadBufferImageResource; exports.blockDataMap = gpuUploadCompressedTextureResource.blockDataMap; exports.gpuUploadCompressedTextureResource = gpuUploadCompressedTextureResource.gpuUploadCompressedTextureResource; exports.createGpuUploadCubeTextureResource = gpuUploadCubeTextureResource.createGpuUploadCubeTextureResource; exports.gpuUploadImageResource = gpuUploadImageSource.gpuUploadImageResource; exports.gpuUploadVideoResource = gpuUploadVideoSource.gpuUploadVideoResource; exports.getSupportedGPUCompressedTextureFormats = getSupportedGPUCompressedTextureFormats.getSupportedGPUCompressedTextureFormats; exports.GpuMipmapGenerator = GpuMipmapGenerator.GpuMipmapGenerator; exports.WebGPURenderer = WebGPURenderer.WebGPURenderer; exports.BackgroundSystem = BackgroundSystem.BackgroundSystem; exports.BlendModePipe = BlendModePipe.BlendModePipe; exports.Buffer = Buffer.Buffer; exports.BufferResource = BufferResource.BufferResource; exports.BufferUsage = _const$3.BufferUsage; exports.fastCopy = fastCopy.fastCopy; exports.ExtractSystem = ExtractSystem.ExtractSystem; exports.GenerateTextureSystem = GenerateTextureSystem.GenerateTextureSystem; exports.GCSystem = GCSystem.GCSystem; exports.DRAW_MODES = _const$4.DRAW_MODES; exports.Geometry = Geometry.Geometry; exports.buildSimpleUvs = buildUvs.buildSimpleUvs; exports.buildUvs = buildUvs.buildUvs; exports.ensureIsBuffer = ensureIsBuffer.ensureIsBuffer; exports.getAttributeInfoFromFormat = getAttributeInfoFromFormat.getAttributeInfoFromFormat; exports.getGeometryBounds = getGeometryBounds.getGeometryBounds; exports.transformVertices = transformVertices.transformVertices; exports.InstructionSet = InstructionSet.InstructionSet; exports.GlobalUniformSystem = GlobalUniformSystem.GlobalUniformSystem; exports.isRenderingToScreen = isRenderingToScreen.isRenderingToScreen; exports.RenderTarget = RenderTarget.RenderTarget; exports.RenderTargetSystem = RenderTargetSystem.RenderTargetSystem; exports.SchedulerSystem = SchedulerSystem.SchedulerSystem; exports.ShaderStage = _const$5.ShaderStage; exports.Shader = Shader.Shader; exports.UNIFORM_TYPES_MAP = types.UNIFORM_TYPES_MAP; exports.UNIFORM_TYPES_VALUES = types.UNIFORM_TYPES_VALUES; exports.UboSystem = UboSystem.UboSystem; exports.UniformGroup = UniformGroup.UniformGroup; exports.createUboSyncFunction = createUboSyncFunction.createUboSyncFunction; exports.getDefaultUniformValue = getDefaultUniformValue.getDefaultUniformValue; exports.uboSyncFunctionsSTD40 = uboSyncFunctions.uboSyncFunctionsSTD40; exports.uboSyncFunctionsWGSL = uboSyncFunctions.uboSyncFunctionsWGSL; exports.uniformParsers = uniformParsers.uniformParsers; exports.HelloSystem = HelloSystem.HelloSystem; exports.BLEND_TO_NPM = _const$6.BLEND_TO_NPM; exports.STENCIL_MODES = _const$6.STENCIL_MODES; exports.getAdjustedBlendModeBlend = getAdjustedBlendModeBlend.getAdjustedBlendModeBlend; exports.State = State.State; exports.AbstractRenderer = AbstractRenderer.AbstractRenderer; exports.SharedRenderPipes = SharedSystems.SharedRenderPipes; exports.SharedSystems = SharedSystems.SharedSystems; exports.SystemRunner = SystemRunner.SystemRunner; exports.CanvasPool = CanvasPool.CanvasPool; exports.CanvasPoolClass = CanvasPool.CanvasPoolClass; exports.DEPRECATED_SCALE_MODES = _const$7.DEPRECATED_SCALE_MODES; exports.DEPRECATED_WRAP_MODES = _const$7.DEPRECATED_WRAP_MODES; exports.SCALE_MODES = _const$7.SCALE_MODES; exports.WRAP_MODES = _const$7.WRAP_MODES; exports.CubeTexture = CubeTexture.CubeTexture; exports.RenderableGCSystem = RenderableGCSystem.RenderableGCSystem; exports.RenderTexture = RenderTexture.RenderTexture; exports.BufferImageSource = BufferImageSource.BufferImageSource; exports.CanvasSource = CanvasSource.CanvasSource; exports.CompressedSource = CompressedSource.CompressedSource; exports.CubeTextureSource = CubeTextureSource.CubeTextureSource; exports.ExternalSource = ExternalSource.ExternalSource; exports.ImageSource = ImageSource.ImageSource; exports.TextureSource = TextureSource.TextureSource; exports.VideoSource = VideoSource.VideoSource; exports.Texture = Texture.Texture; exports.TextureGCSystem = TextureGCSystem.TextureGCSystem; exports.TextureMatrix = TextureMatrix.TextureMatrix; exports.TexturePool = TexturePool.TexturePool; exports.TexturePoolClass = TexturePool.TexturePoolClass; exports.TextureStyle = TextureStyle.TextureStyle; exports.TextureUvs = TextureUvs.TextureUvs; exports.getCanvasTexture = getCanvasTexture.getCanvasTexture; exports.hasCachedCanvasTexture = getCanvasTexture.hasCachedCanvasTexture; exports.getSupportedCompressedTextureFormats = getSupportedCompressedTextureFormats.getSupportedCompressedTextureFormats; exports.getSupportedTextureFormats = getSupportedTextureFormats.getSupportedTextureFormats; exports.nonCompressedFormats = getSupportedTextureFormats.nonCompressedFormats; exports.autoDetectSource = textureFrom.autoDetectSource; exports.resourceToTexture = textureFrom.resourceToTexture; exports.textureFrom = textureFrom.textureFrom; exports.createIdFromString = createIdFromString.createIdFromString; exports.parseFunctionBody = parseFunctionBody.parseFunctionBody; exports.ViewSystem = ViewSystem.ViewSystem; exports.RendererType = types$1.RendererType; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$index.js.map