shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$renderTarget$CanvasRenderTargetAdaptor = function(global, require, module, exports) { var Color = require("module$node_modules$pixi_DOT_js$lib$color$Color"), adapter = require("module$node_modules$pixi_DOT_js$lib$environment$adapter"), CanvasSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$CanvasSource"); "use strict"; class CanvasRenderTargetAdaptor { init(renderer, renderTargetSystem) { this._renderer = renderer; this._renderTargetSystem = renderTargetSystem; } initGpuRenderTarget(renderTarget) { const {canvas, context} = this._ensureCanvas(renderTarget.colorTexture); return {canvas, context, width:canvas.width, height:canvas.height}; } resizeGpuRenderTarget(renderTarget) { const {canvas} = this._ensureCanvas(renderTarget.colorTexture); canvas.width = renderTarget.pixelWidth; canvas.height = renderTarget.pixelHeight; } startRenderPass(renderTarget, clear, clearColor, viewport) { const gpuRenderTarget = this._renderTargetSystem.getGpuRenderTarget(renderTarget); this._renderer.canvasContext.activeContext = gpuRenderTarget.context; this._renderer.canvasContext.activeResolution = renderTarget.resolution; clear && this.clear(renderTarget, clear, clearColor, viewport); } clear(renderTarget, _clear, clearColor, viewport) { _clear = this._renderTargetSystem.getGpuRenderTarget(renderTarget).context; renderTarget = viewport || {x:0, y:0, width:renderTarget.pixelWidth, height:renderTarget.pixelHeight}; _clear.setTransform(1, 0, 0, 1, 0, 0); _clear.clearRect(renderTarget.x, renderTarget.y, renderTarget.width, renderTarget.height); clearColor && (clearColor = Color.Color.shared.setValue(clearColor), 0 < clearColor.alpha && (_clear.globalAlpha = clearColor.alpha, _clear.fillStyle = clearColor.toHex(), _clear.fillRect(renderTarget.x, renderTarget.y, renderTarget.width, renderTarget.height), _clear.globalAlpha = 1)); } finishRenderPass() { } copyToTexture(sourceRenderSurfaceTexture, destinationTexture, originSrc, size, originDest) { sourceRenderSurfaceTexture = this._renderTargetSystem.getGpuRenderTarget(sourceRenderSurfaceTexture).canvas; const destSource = destinationTexture.source, {context} = this._ensureCanvas(destSource); context.drawImage(sourceRenderSurfaceTexture, originSrc.x, originSrc.y, size.width, size.height, originDest?.x ?? 0, originDest?.y ?? 0, size.width, size.height); destSource.update(); return destinationTexture; } destroyGpuRenderTarget(_gpuRenderTarget) { } _ensureCanvas(source) { let canvas = source.resource; canvas && CanvasSource.CanvasSource.test(canvas) || (canvas = adapter.DOMAdapter.get().createCanvas(source.pixelWidth, source.pixelHeight), source.resource = canvas); if (canvas.width !== source.pixelWidth || canvas.height !== source.pixelHeight) { canvas.width = source.pixelWidth, canvas.height = source.pixelHeight; } source = canvas.getContext("2d"); return {canvas, context:source}; } } exports.CanvasRenderTargetAdaptor = CanvasRenderTargetAdaptor; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$renderTarget$CanvasRenderTargetAdaptor.js.map