shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlEncoderSystem = function(global, require, module, exports) { global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions"); "use strict"; class GlEncoderSystem { constructor(renderer) { this.commandFinished = Promise.resolve(); this._renderer = renderer; } setGeometry(geometry, shader) { this._renderer.geometry.bind(geometry, shader.glProgram); } finishRenderPass() { } draw(options) { const renderer = this._renderer, {geometry, shader, state, skipSync, topology:type, size, start, instanceCount} = options; renderer.shader.bind(shader, skipSync); renderer.geometry.bind(geometry, renderer.shader._activeProgram); state && renderer.state.set(state); renderer.geometry.draw(type, size, start, instanceCount ?? geometry.instanceCount); } destroy() { this._renderer = null; } } GlEncoderSystem.extension = {type:[global.ExtensionType.WebGLSystem], name:"encoder"}; exports.GlEncoderSystem = GlEncoderSystem; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlEncoderSystem.js.map