shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$getBatchSamplersUniformGroup = function(global, require, module, exports) { var UniformGroup = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$UniformGroup"); "use strict"; const batchSamplersUniformGroupHash = {}; exports.getBatchSamplersUniformGroup = function(maxTextures) { var batchSamplersUniformGroup = batchSamplersUniformGroupHash[maxTextures]; if (batchSamplersUniformGroup) { return batchSamplersUniformGroup; } batchSamplersUniformGroup = new Int32Array(maxTextures); for (let i = 0; i < maxTextures; i++) { batchSamplersUniformGroup[i] = i; } return batchSamplersUniformGroup = batchSamplersUniformGroupHash[maxTextures] = new UniformGroup.UniformGroup({uTextures:{value:batchSamplersUniformGroup, type:"i32", size:maxTextures}}, {isStatic:!0}); }; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$getBatchSamplersUniformGroup.js.map