shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$utils$generateUniformsSync = function(global, require, module, exports) { var BufferResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$buffer$BufferResource"), UniformGroup = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$UniformGroup"), uniformParsers = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$utils$uniformParsers"), generateUniformsSyncTypes = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$utils$generateUniformsSyncTypes"); "use strict"; exports.generateUniformsSync = function(group, uniformData) { const funcFragments = ["\n var v \x3d null;\n var cv \x3d null;\n var cu \x3d null;\n var t \x3d 0;\n var gl \x3d renderer.gl;\n var name \x3d null;\n "]; for (const i in group.uniforms) { if (!uniformData[i]) { group.uniforms[i] instanceof UniformGroup.UniformGroup ? group.uniforms[i].ubo ? funcFragments.push(` renderer.shader.bindUniformBlock(uv.${i}, "${i}"); `) : funcFragments.push(` renderer.shader.updateUniformGroup(uv.${i}); `) : group.uniforms[i] instanceof BufferResource.BufferResource && funcFragments.push(` renderer.shader.bindBufferResource(uv.${i}, "${i}"); `); continue; } var uniform = group.uniformStructures[i]; let parsed = !1; for (let j = 0; j < uniformParsers.uniformParsers.length; j++) { const parser = uniformParsers.uniformParsers[j]; if (uniform.type === parser.type && parser.test(uniform)) { funcFragments.push(`name = "${i}";`, uniformParsers.uniformParsers[j].uniform); parsed = !0; break; } } parsed || (uniform = (1 === uniform.size ? generateUniformsSyncTypes.UNIFORM_TO_SINGLE_SETTERS : generateUniformsSyncTypes.UNIFORM_TO_ARRAY_SETTERS)[uniform.type].replace("location", `ud["${i}"].location`), funcFragments.push(` cu = ud["${i}"]; cv = cu.value; v = uv["${i}"]; ${uniform};`)); } return new Function("ud", "uv", "renderer", "syncData", funcFragments.join("\n")); }; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$utils$generateUniformsSync.js.map