shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$buffer$UboBatch = function(global, require, module, exports) { class UboBatch { constructor({minUniformOffsetAlignment}) { this.byteIndex = 0; this._minUniformOffsetAlignment = minUniformOffsetAlignment; this.data = new Float32Array(65535); } clear() { this.byteIndex = 0; } addEmptyGroup(size) { if (size > this._minUniformOffsetAlignment / 4) { throw Error(`UniformBufferBatch: array is too large: ${4 * size}`); } const start = this.byteIndex; size = Math.ceil((start + 4 * size) / this._minUniformOffsetAlignment) * this._minUniformOffsetAlignment; if (size > 4 * this.data.length) { throw Error("UniformBufferBatch: ubo batch got too big"); } this.byteIndex = size; return start; } addGroup(array) { const offset = this.addEmptyGroup(array.length); for (let i = 0; i < array.length; i++) { this.data[offset / 4 + i] = array[i]; } return offset; } destroy() { this.data = null; } } exports.UboBatch = UboBatch; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$buffer$UboBatch.js.map