shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$createUboElementsWGSL = function(global, require, module, exports) { const WGSL_ALIGN_SIZE_DATA = {i32:{align:4, size:4}, u32:{align:4, size:4}, f32:{align:4, size:4}, f16:{align:2, size:2}, "vec2\x3ci32\x3e":{align:8, size:8}, "vec2\x3cu32\x3e":{align:8, size:8}, "vec2\x3cf32\x3e":{align:8, size:8}, "vec2\x3cf16\x3e":{align:4, size:4}, "vec3\x3ci32\x3e":{align:16, size:12}, "vec3\x3cu32\x3e":{align:16, size:12}, "vec3\x3cf32\x3e":{align:16, size:12}, "vec3\x3cf16\x3e":{align:8, size:6}, "vec4\x3ci32\x3e":{align:16, size:16}, "vec4\x3cu32\x3e":{align:16, size:16}, "vec4\x3cf32\x3e":{align:16, size:16}, "vec4\x3cf16\x3e":{align:8, size:8}, "mat2x2\x3cf32\x3e":{align:8, size:16}, "mat2x2\x3cf16\x3e":{align:4, size:8}, "mat3x2\x3cf32\x3e":{align:8, size:24}, "mat3x2\x3cf16\x3e":{align:4, size:12}, "mat4x2\x3cf32\x3e":{align:8, size:32}, "mat4x2\x3cf16\x3e":{align:4, size:16}, "mat2x3\x3cf32\x3e":{align:16, size:32}, "mat2x3\x3cf16\x3e":{align:8, size:16}, "mat3x3\x3cf32\x3e":{align:16, size:48}, "mat3x3\x3cf16\x3e":{align:8, size:24}, "mat4x3\x3cf32\x3e":{align:16, size:64}, "mat4x3\x3cf16\x3e":{align:8, size:32}, "mat2x4\x3cf32\x3e":{align:16, size:32}, "mat2x4\x3cf16\x3e":{align:8, size:16}, "mat3x4\x3cf32\x3e":{align:16, size:48}, "mat3x4\x3cf16\x3e":{align:8, size:24}, "mat4x4\x3cf32\x3e":{align:16, size:64}, "mat4x4\x3cf16\x3e":{align:8, size:32}}; exports.WGSL_ALIGN_SIZE_DATA = WGSL_ALIGN_SIZE_DATA; exports.createUboElementsWGSL = function(uniformData) { uniformData = uniformData.map(data => ({data, offset:0, size:0})); let offset = 0; for (let i = 0; i < uniformData.length; i++) { const uboElement = uniformData[i]; let size = WGSL_ALIGN_SIZE_DATA[uboElement.data.type].size; const align = WGSL_ALIGN_SIZE_DATA[uboElement.data.type].align; if (!WGSL_ALIGN_SIZE_DATA[uboElement.data.type]) { throw Error(`[Pixi.js] WebGPU UniformBuffer: Unknown type ${uboElement.data.type}`); } 1 < uboElement.data.size && (size = Math.max(size, align) * uboElement.data.size); offset = Math.ceil(offset / align) * align; uboElement.size = size; uboElement.offset = offset; offset += size; } offset = 16 * Math.ceil(offset / 16); return {uboElements:uniformData, size:offset}; }; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$createUboElementsWGSL.js.map