shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$utils$getDefaultUniformValue = function(global, require, module, exports) { exports.getDefaultUniformValue = function(type, size) { switch(type) { case "f32": return 0; case "vec2\x3cf32\x3e": return new Float32Array(2 * size); case "vec3\x3cf32\x3e": return new Float32Array(3 * size); case "vec4\x3cf32\x3e": return new Float32Array(4 * size); case "mat2x2\x3cf32\x3e": return new Float32Array([1, 0, 0, 1]); case "mat3x3\x3cf32\x3e": return new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]); case "mat4x4\x3cf32\x3e": return new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]); } return null; }; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$utils$getDefaultUniformValue.js.map