shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$TextureMatrix = function(global, require, module, exports) { var Matrix = require("module$node_modules$pixi_DOT_js$lib$maths$matrix$Matrix"); "use strict"; const tempMat = new Matrix.Matrix(); class TextureMatrix { constructor(texture, clampMargin) { this.mapCoord = new Matrix.Matrix(); this.uClampFrame = new Float32Array(4); this.uClampOffset = new Float32Array(2); this.clampOffset = this._updateID = 0; this.clampMargin = "undefined" === typeof clampMargin ? 10 > texture.width ? 0 : 0.5 : clampMargin; this.isSimple = !1; this.texture = texture; } get texture() { return this._texture; } set texture(value) { this._texture !== value && (this._texture?.removeListener("update", this.update, this), this._texture = value, this._texture.addListener("update", this.update, this)); this.update(); } multiplyUvs(uvs, out) { void 0 === out && (out = uvs); const mat = this.mapCoord; for (let i = 0; i < uvs.length; i += 2) { const x = uvs[i], y = uvs[i + 1]; out[i] = x * mat.a + y * mat.c + mat.tx; out[i + 1] = x * mat.b + y * mat.d + mat.ty; } return out; } update() { const tex = this._texture; this._updateID++; var uvs = tex.uvs; this.mapCoord.set(uvs.x1 - uvs.x0, uvs.y1 - uvs.y0, uvs.x3 - uvs.x0, uvs.y3 - uvs.y0, uvs.x0, uvs.y0); uvs = tex.orig; var trim = tex.trim; trim && (tempMat.set(uvs.width / trim.width, 0, 0, uvs.height / trim.height, -trim.x / trim.width, -trim.y / trim.height), this.mapCoord.append(tempMat)); uvs = tex.source; trim = this.uClampFrame; const margin = this.clampMargin / uvs._resolution, offset = this.clampOffset / uvs._resolution; trim[0] = (tex.frame.x + margin + offset) / uvs.width; trim[1] = (tex.frame.y + margin + offset) / uvs.height; trim[2] = (tex.frame.x + tex.frame.width - margin + offset) / uvs.width; trim[3] = (tex.frame.y + tex.frame.height - margin + offset) / uvs.height; this.uClampOffset[0] = this.clampOffset / uvs.pixelWidth; this.uClampOffset[1] = this.clampOffset / uvs.pixelHeight; this.isSimple = tex.frame.width === uvs.width && tex.frame.height === uvs.height && 0 === tex.rotate; return !0; } } exports.TextureMatrix = TextureMatrix; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$TextureMatrix.js.map