shadow$provide.module$node_modules$pixi_DOT_js$lib$scene$graphics$shared$buildCommands$buildAdaptiveBezier = function(global, require, module, exports) { function recursive(x1, y1, x2, y2, x3, y3, x4, y4, points, distanceTolerance, level) { if (!(8 < level)) { var x12 = (x1 + x2) / 2, y12 = (y1 + y2) / 2, x23 = (x2 + x3) / 2, y23 = (y2 + y3) / 2, x34 = (x3 + x4) / 2, y34 = (y3 + y4) / 2, x123 = (x12 + x23) / 2, y123 = (y12 + y23) / 2; x23 = (x23 + x34) / 2; y23 = (y23 + y34) / 2; var x1234 = (x123 + x23) / 2, y1234 = (y123 + y23) / 2; if (0 < level) { let dx = x4 - x1, dy = y4 - y1; x2 = Math.abs((x2 - x4) * dy - (y2 - y4) * dx); x3 = Math.abs((x3 - x4) * dy - (y3 - y4) * dx); if (11920929e-14 < x2 && 11920929e-14 < x3) { if ((x2 + x3) * (x2 + x3) <= distanceTolerance * (dx * dx + dy * dy)) { points.push(x1234, y1234); return; } } else if (11920929e-14 < x2) { if (x2 * x2 <= distanceTolerance * (dx * dx + dy * dy)) { points.push(x1234, y1234); return; } } else if (11920929e-14 < x3) { if (x3 * x3 <= distanceTolerance * (dx * dx + dy * dy)) { points.push(x1234, y1234); return; } } else { if (dx = x1234 - (x1 + x4) / 2, dy = y1234 - (y1 + y4) / 2, dx * dx + dy * dy <= distanceTolerance) { points.push(x1234, y1234); return; } } } recursive(x1, y1, x12, y12, x123, y123, x1234, y1234, points, distanceTolerance, level + 1); recursive(x1234, y1234, x23, y23, x34, y34, x4, y4, points, distanceTolerance, level + 1); } } var GraphicsContextSystem = require("module$node_modules$pixi_DOT_js$lib$scene$graphics$shared$GraphicsContextSystem"); "use strict"; exports.buildAdaptiveBezier = function(points, sX, sY, cp1x, cp1y, cp2x, cp2y, eX, eY, smoothness) { smoothness = 1 - Math.min(0.99, Math.max(0, smoothness ?? GraphicsContextSystem.GraphicsContextSystem.defaultOptions.bezierSmoothness)); recursive(sX, sY, cp1x, cp1y, cp2x, cp2y, eX, eY, points, smoothness * smoothness, 0); points.push(eX, eY); return points; }; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$scene$graphics$shared$buildCommands$buildAdaptiveBezier.js.map