shadow$provide.module$node_modules$pixi_DOT_js$lib$scene$mesh$gl$GlMeshAdaptor = function(global, require, module, exports) { global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions"); var Matrix = require("module$node_modules$pixi_DOT_js$lib$maths$matrix$Matrix"), compileHighShaderToProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compileHighShaderToProgram"), localUniformBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$localUniformBit"), roundPixelsBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$roundPixelsBit"), textureBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$textureBit"), Shader = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$Shader"), Texture = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$Texture"), warn = require("module$node_modules$pixi_DOT_js$lib$utils$logging$warn"); "use strict"; class GlMeshAdaptor { init() { const glProgram = compileHighShaderToProgram.compileHighShaderGlProgram({name:"mesh", bits:[localUniformBit.localUniformBitGl, textureBit.textureBitGl, roundPixelsBit.roundPixelsBitGl]}); this._shader = new Shader.Shader({glProgram, resources:{uTexture:Texture.Texture.EMPTY.source, textureUniforms:{uTextureMatrix:{type:"mat3x3\x3cf32\x3e", value:new Matrix.Matrix()}}}}); } execute(meshPipe, mesh) { const renderer = meshPipe.renderer; let shader = mesh._shader; if (!shader) { shader = this._shader; const texture = mesh.texture, source = texture.source; shader.resources.uTexture = source; shader.resources.uSampler = source.style; shader.resources.textureUniforms.uniforms.uTextureMatrix = texture.textureMatrix.mapCoord; } else if (!shader.glProgram) { warn.warn("Mesh shader has no glProgram", mesh.shader); return; } shader.groups[100] = renderer.globalUniforms.bindGroup; shader.groups[101] = meshPipe.localUniformsBindGroup; renderer.encoder.draw({geometry:mesh._geometry, shader, state:mesh.state}); } destroy() { this._shader.destroy(!0); this._shader = null; } } GlMeshAdaptor.extension = {type:[global.ExtensionType.WebGLPipesAdaptor], name:"mesh"}; exports.GlMeshAdaptor = GlMeshAdaptor; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$scene$mesh$gl$GlMeshAdaptor.js.map