shadow$provide.module$node_modules$pixi_DOT_js$lib$scene$mesh$gpu$GpuMeshAdapter = function(global, require, module, exports) { global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions"); var Matrix = require("module$node_modules$pixi_DOT_js$lib$maths$matrix$Matrix"), compileHighShaderToProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compileHighShaderToProgram"), localUniformBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$localUniformBit"), roundPixelsBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$roundPixelsBit"), textureBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$textureBit"), Shader = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$Shader"), Texture = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$Texture"), warn = require("module$node_modules$pixi_DOT_js$lib$utils$logging$warn"); "use strict"; class GpuMeshAdapter { init() { const gpuProgram = compileHighShaderToProgram.compileHighShaderGpuProgram({name:"mesh", bits:[localUniformBit.localUniformBit, textureBit.textureBit, roundPixelsBit.roundPixelsBit]}); this._shader = new Shader.Shader({gpuProgram, resources:{uTexture:Texture.Texture.EMPTY._source, uSampler:Texture.Texture.EMPTY._source.style, textureUniforms:{uTextureMatrix:{type:"mat3x3\x3cf32\x3e", value:new Matrix.Matrix()}}}}); } execute(meshPipe, mesh) { const renderer = meshPipe.renderer; let shader = mesh._shader; if (!shader) { shader = this._shader, shader.groups[2] = renderer.texture.getTextureBindGroup(mesh.texture); } else if (!shader.gpuProgram) { warn.warn("Mesh shader has no gpuProgram", mesh.shader); return; } const gpuProgram = shader.gpuProgram; gpuProgram.autoAssignGlobalUniforms && (shader.groups[0] = renderer.globalUniforms.bindGroup); gpuProgram.autoAssignLocalUniforms && (shader.groups[1] = renderer.renderPipes.uniformBatch.getUniformBindGroup(meshPipe.localUniforms, !0)); renderer.encoder.draw({geometry:mesh._geometry, shader, state:mesh.state}); } destroy() { this._shader.destroy(!0); this._shader = null; } } GpuMeshAdapter.extension = {type:[global.ExtensionType.WebGPUPipesAdaptor], name:"mesh"}; exports.GpuMeshAdapter = GpuMeshAdapter; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$scene$mesh$gpu$GpuMeshAdapter.js.map