shadow$provide.module$node_modules$pixi_DOT_js$lib$scene$particle_container$shared$utils$generateParticleUpdateFunction = function(global, require, module, exports) { function generateUpdateFunction(properties, dynamic) { const funcFragments = []; funcFragments.push("\n\n var index \x3d 0;\n\n for (let i \x3d 0; i \x3c ps.length; ++i)\n {\n const p \x3d ps[i];\n\n "); let offset = 0; for (const i in properties) { var property = properties[i]; dynamic === property.dynamic && (funcFragments.push(`offset = index + ${offset}`), funcFragments.push(property.code), property = getAttributeInfoFromFormat.getAttributeInfoFromFormat(property.format), offset += property.stride / 4); } funcFragments.push("\n index +\x3d stride * 4;\n }\n "); funcFragments.unshift(` var stride = ${offset}; `); properties = funcFragments.join("\n"); return new Function("ps", "f32v", "u32v", properties); } var getAttributeInfoFromFormat = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$utils$getAttributeInfoFromFormat"); "use strict"; exports.generateParticleUpdateFunction = function(properties) { return {dynamicUpdate:generateUpdateFunction(properties, !0), staticUpdate:generateUpdateFunction(properties, !1)}; }; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$scene$particle_container$shared$utils$generateParticleUpdateFunction.js.map