shadow$provide.module$node_modules$pixi_DOT_js$lib$scene$sprite_tiling$utils$QuadGeometry = function(global, require, module, exports) { global = require("module$node_modules$pixi_DOT_js$lib$scene$mesh$shared$MeshGeometry"); "use strict"; class QuadGeometry extends global.MeshGeometry { constructor() { super({positions:new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]), uvs:new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]), indices:new Uint32Array([0, 1, 2, 0, 2, 3])}); } } exports.QuadGeometry = QuadGeometry; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$scene$sprite_tiling$utils$QuadGeometry.js.map