shadow$provide.module$node_modules$pixi_DOT_js$lib$scene$sprite_tiling$utils$applyMatrix = function(global, require, module, exports) { exports.applyMatrix = function(array, stride, offset, matrix) { let index = 0; const size = array.length / (stride || 2), a = matrix.a, b = matrix.b, c = matrix.c, d = matrix.d, tx = matrix.tx; matrix = matrix.ty; for (offset *= stride; index < size;) { const x = array[offset], y = array[offset + 1]; array[offset] = a * x + c * y + tx; array[offset + 1] = b * x + d * y + matrix; offset += stride; index++; } }; }; //# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$scene$sprite_tiling$utils$applyMatrix.js.map