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il/resources/public/js/cljs-runtime/module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$BatcherPipe.js
2026-07-01 22:38:29 -06:00

73 lines
3.8 KiB
JavaScript

shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$BatcherPipe = function(global, require, module, exports) {
global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions");
var State = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$state$State"), DefaultBatcher = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultBatcher");
"use strict";
const node_modules$pixi_DOT_js$lib$rendering$batcher$shared$BatcherPipe$classdecl$var15 = class {
constructor(renderer, adaptor) {
this.state = State.State.for2d();
this._batchersByInstructionSet = Object.create(null);
this._activeBatches = Object.create(null);
this.renderer = renderer;
this._adaptor = adaptor;
this._adaptor.init?.(this);
}
static getBatcher(name, maxTextures) {
return new this._availableBatchers[name]({maxTextures});
}
buildStart(instructionSet) {
let batchers = this._batchersByInstructionSet[instructionSet.uid];
batchers || (batchers = this._batchersByInstructionSet[instructionSet.uid] = Object.create(null), batchers.default || (batchers.default = new DefaultBatcher.DefaultBatcher({maxTextures:this.renderer.limits.maxBatchableTextures})));
this._activeBatches = batchers;
this._activeBatch = this._activeBatches.default;
for (const i in this._activeBatches) {
this._activeBatches[i].begin();
}
}
addToBatch(batchableObject, instructionSet) {
this._activeBatch.name !== batchableObject.batcherName && (this._activeBatch.break(instructionSet), instructionSet = this._activeBatches[batchableObject.batcherName], instructionSet || (instructionSet = this._activeBatches[batchableObject.batcherName] = node_modules$pixi_DOT_js$lib$rendering$batcher$shared$BatcherPipe$classdecl$var15.getBatcher(batchableObject.batcherName, this.renderer.limits.maxBatchableTextures), instructionSet.begin()), this._activeBatch = instructionSet);
this._activeBatch.add(batchableObject);
}
break(instructionSet) {
this._activeBatch.break(instructionSet);
}
buildEnd(instructionSet) {
this._activeBatch.break(instructionSet);
instructionSet = this._activeBatches;
for (const i in instructionSet) {
const batch = instructionSet[i], geometry = batch.geometry;
geometry.indexBuffer.setDataWithSize(batch.indexBuffer, batch.indexSize, !0);
geometry.buffers[0].setDataWithSize(batch.attributeBuffer.float32View, batch.attributeSize, !1);
}
}
upload(instructionSet) {
instructionSet = this._batchersByInstructionSet[instructionSet.uid];
for (const i in instructionSet) {
const batcher = instructionSet[i], geometry = batcher.geometry;
batcher.dirty && (batcher.dirty = !1, geometry.buffers[0].update(4 * batcher.attributeSize));
}
}
execute(batch) {
if ("startBatch" === batch.action) {
const batcher = batch.batcher;
this._adaptor.start(this, batcher.geometry, batcher.shader);
}
this._adaptor.execute(this, batch);
}
destroy() {
this._adaptor = this.renderer = this.state = null;
for (const i in this._activeBatches) {
this._activeBatches[i].destroy();
}
this._activeBatches = null;
}
};
require = node_modules$pixi_DOT_js$lib$rendering$batcher$shared$BatcherPipe$classdecl$var15;
require.extension = {type:[global.ExtensionType.WebGLPipes, global.ExtensionType.WebGPUPipes, global.ExtensionType.CanvasPipes], name:"batch"};
require._availableBatchers = Object.create(null);
global.extensions.handleByMap(global.ExtensionType.Batcher, require._availableBatchers);
global.extensions.add(DefaultBatcher.DefaultBatcher);
exports.BatcherPipe = require;
};
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