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il/resources/public/js/cljs-runtime/module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultBatcher.js
2026-07-01 22:38:29 -06:00

81 lines
3.9 KiB
JavaScript

shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultBatcher = function(global, require, module, exports) {
global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions");
module = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$Batcher");
var BatchGeometry = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$BatchGeometry"), DefaultShader = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultShader");
"use strict";
let defaultShader = null;
const node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultBatcher$classdecl$var14 = class extends module.Batcher {
constructor(options) {
super(options);
this.geometry = new BatchGeometry.BatchGeometry();
this.name = node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultBatcher$classdecl$var14.extension.name;
this.vertexSize = 6;
defaultShader ?? (defaultShader = new DefaultShader.DefaultShader(options.maxTextures));
this.shader = defaultShader;
}
packAttributes(element, float32View, uint32View, index, textureId) {
textureId = textureId << 16 | element.roundPixels & 65535;
var wt = element.transform;
const a = wt.a, b = wt.b, c = wt.c, d = wt.d, tx = wt.tx;
wt = wt.ty;
const {positions, uvs} = element, argb = element.color;
var offset = element.attributeOffset;
for (element = offset + element.attributeSize; offset < element; offset++) {
const i2 = 2 * offset, x = positions[i2], y = positions[i2 + 1];
float32View[index++] = a * x + c * y + tx;
float32View[index++] = d * y + b * x + wt;
float32View[index++] = uvs[i2];
float32View[index++] = uvs[i2 + 1];
uint32View[index++] = argb;
uint32View[index++] = textureId;
}
}
packQuadAttributes(element, float32View, uint32View, index, textureId) {
var wt = element.transform;
const a = wt.a, b = wt.b, c = wt.c, d = wt.d, tx = wt.tx;
wt = wt.ty;
var bounds = element.bounds;
const w0 = bounds.maxX, w1 = bounds.minX, h0 = bounds.maxY;
bounds = bounds.minY;
const uvs = element.texture.uvs, argb = element.color;
element = textureId << 16 | element.roundPixels & 65535;
float32View[index + 0] = a * w1 + c * bounds + tx;
float32View[index + 1] = d * bounds + b * w1 + wt;
float32View[index + 2] = uvs.x0;
float32View[index + 3] = uvs.y0;
uint32View[index + 4] = argb;
uint32View[index + 5] = element;
float32View[index + 6] = a * w0 + c * bounds + tx;
float32View[index + 7] = d * bounds + b * w0 + wt;
float32View[index + 8] = uvs.x1;
float32View[index + 9] = uvs.y1;
uint32View[index + 10] = argb;
uint32View[index + 11] = element;
float32View[index + 12] = a * w0 + c * h0 + tx;
float32View[index + 13] = d * h0 + b * w0 + wt;
float32View[index + 14] = uvs.x2;
float32View[index + 15] = uvs.y2;
uint32View[index + 16] = argb;
uint32View[index + 17] = element;
float32View[index + 18] = a * w1 + c * h0 + tx;
float32View[index + 19] = d * h0 + b * w1 + wt;
float32View[index + 20] = uvs.x3;
float32View[index + 21] = uvs.y3;
uint32View[index + 22] = argb;
uint32View[index + 23] = element;
}
_updateMaxTextures(maxTextures) {
this.shader.maxTextures !== maxTextures && (this.shader = defaultShader = new DefaultShader.DefaultShader(maxTextures));
}
destroy() {
this.shader = null;
super.destroy();
}
};
require = node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultBatcher$classdecl$var14;
require.extension = {type:[global.ExtensionType.Batcher], name:"default"};
exports.DefaultBatcher = require;
};
//# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultBatcher.js.map