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il/resources/public/js/cljs-runtime/module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultShader.js
2026-07-01 22:38:29 -06:00

17 lines
1.7 KiB
JavaScript

shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultShader = function(global, require, module, exports) {
var compileHighShaderToProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compileHighShaderToProgram"), colorBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$colorBit"), generateTextureBatchBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$generateTextureBatchBit"), roundPixelsBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$roundPixelsBit"), getBatchSamplersUniformGroup =
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$getBatchSamplersUniformGroup");
global = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$Shader");
"use strict";
class DefaultShader extends global.Shader {
constructor(maxTextures) {
const glProgram = compileHighShaderToProgram.compileHighShaderGlProgram({name:"batch", bits:[colorBit.colorBitGl, generateTextureBatchBit.generateTextureBatchBitGl(maxTextures), roundPixelsBit.roundPixelsBitGl]}), gpuProgram = compileHighShaderToProgram.compileHighShaderGpuProgram({name:"batch", bits:[colorBit.colorBit, generateTextureBatchBit.generateTextureBatchBit(maxTextures), roundPixelsBit.roundPixelsBit]});
super({glProgram, gpuProgram, resources:{batchSamplers:getBatchSamplersUniformGroup.getBatchSamplersUniformGroup(maxTextures)}});
this.maxTextures = maxTextures;
}
}
exports.DefaultShader = DefaultShader;
};
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