Files
il/resources/public/js/cljs-runtime/module$node_modules$pixi_DOT_js$lib$rendering$index.js
2026-07-01 22:38:29 -06:00

342 lines
44 KiB
JavaScript

shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$index = function(global, require, module, exports) {
var CanvasBatchAdaptor = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$canvas$CanvasBatchAdaptor"), GlBatchAdaptor = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$gl$GlBatchAdaptor"), checkMaxIfStatementsInShader = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$gl$utils$checkMaxIfStatementsInShader"), maxRecommendedTextures = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$gl$utils$maxRecommendedTextures"), generateGPULayout = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$gpu$generateGPULayout"),
generateLayout = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$gpu$generateLayout"), getTextureBatchBindGroup = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$gpu$getTextureBatchBindGroup"), GpuBatchAdaptor = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$gpu$GpuBatchAdaptor"), Batcher = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$Batcher"), BatcherPipe = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$BatcherPipe"),
BatchGeometry = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$BatchGeometry"), BatchTextureArray = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$BatchTextureArray"), DefaultBatcher = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultBatcher"), DefaultShader = require("module$node_modules$pixi_DOT_js$lib$rendering$batcher$shared$DefaultShader"), compileHighShaderToProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compileHighShaderToProgram"),
compileHighShader = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$compileHighShader");
require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$types");
var addBits = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$utils$addBits"), compileHooks = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$utils$compileHooks"), compileInputs = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$utils$compileInputs"), compileOutputs = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$utils$compileOutputs"), formatShader = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$utils$formatShader"),
injectBits = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compiler$utils$injectBits"), defaultProgramTemplate = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$defaultProgramTemplate"), colorBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$colorBit"), generateTextureBatchBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$generateTextureBatchBit"), globalUniformsBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$globalUniformsBit"),
localUniformBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$localUniformBit"), roundPixelsBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$roundPixelsBit"), textureBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$textureBit"), AlphaMask = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$alpha$AlphaMask"), AlphaMaskPipe = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$alpha$AlphaMaskPipe"),
CanvasColorMaskPipe = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$color$CanvasColorMaskPipe"), ColorMask = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$color$ColorMask"), ColorMaskPipe = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$color$ColorMaskPipe");
require("module$node_modules$pixi_DOT_js$lib$rendering$mask$color$ColorMaskTypes");
var MaskEffectManager = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$MaskEffectManager"), ScissorMask = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$scissor$ScissorMask"), CanvasStencilMaskPipe = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$stencil$CanvasStencilMaskPipe"), StencilMask = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$stencil$StencilMask"), StencilMaskPipe = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$stencil$StencilMaskPipe");
require("module$node_modules$pixi_DOT_js$lib$rendering$mask$stencil$StencilMaskTypes");
var addMaskBounds = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$utils$addMaskBounds"), addMaskLocalBounds = require("module$node_modules$pixi_DOT_js$lib$rendering$mask$utils$addMaskLocalBounds"), autoDetectRenderer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$autoDetectRenderer"), CanvasContextSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$CanvasContextSystem"), CanvasLimitsSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$CanvasLimitsSystem"),
CanvasRenderer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$CanvasRenderer"), CanvasRenderTargetAdaptor = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$renderTarget$CanvasRenderTargetAdaptor"), CanvasRenderTargetSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$renderTarget$CanvasRenderTargetSystem"), CanvasTextureSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$texture$CanvasTextureSystem"),
canUseNewCanvasBlendModes = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$utils$canUseNewCanvasBlendModes"), canvasUtils = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$utils$canvasUtils"), mapCanvasBlendModesToPixi = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$utils$mapCanvasBlendModesToPixi"), _const = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$buffer$const"), GlBuffer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$buffer$GlBuffer"),
GlBufferSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$buffer$GlBufferSystem"), _const$1 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$const"), GlContextSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$context$GlContextSystem");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$context$GlRenderingContext");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$context$WebGLExtensions");
var GlGeometrySystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$geometry$GlGeometrySystem"), getGlTypeFromFormat = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$geometry$utils$getGlTypeFromFormat"), GlBackBufferSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlBackBufferSystem"), GlColorMaskSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlColorMaskSystem"), GlEncoderSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlEncoderSystem"),
GlLimitsSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlLimitsSystem"), GlRenderTarget = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlRenderTarget"), GlStencilSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlStencilSystem"), GlUboSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlUboSystem"), GlRenderTargetAdaptor = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$renderTarget$GlRenderTargetAdaptor"),
GlRenderTargetSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$renderTarget$GlRenderTargetSystem");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$const");
var GenerateShaderSyncCode = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$GenerateShaderSyncCode"), getBatchSamplersUniformGroup = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$getBatchSamplersUniformGroup"), GlProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$GlProgram"), GlProgramData = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$GlProgramData"), GlShaderSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$GlShaderSystem"),
GlUniformGroupSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$GlUniformGroupSystem"), migrateFragmentFromV7toV8 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$migrateFragmentFromV7toV8"), compileShader = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$compileShader"), defaultValue = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$defaultValue"), ensureAttributes =
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$ensureAttributes"), extractAttributesFromGlProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$extractAttributesFromGlProgram"), generateProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$generateProgram"), getMaxFragmentPrecision = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$getMaxFragmentPrecision"),
getTestContext = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$getTestContext"), getUboData = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$getUboData"), getUniformData = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$getUniformData"), logProgramError = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$logProgramError"), mapSize = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$mapSize"),
mapType = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$mapType"), addProgramDefines = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$preprocessors$addProgramDefines"), ensurePrecision = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$preprocessors$ensurePrecision"), insertVersion = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$preprocessors$insertVersion"),
setProgramName = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$preprocessors$setProgramName"), stripVersion = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$program$preprocessors$stripVersion"), createUboElementsSTD40 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$utils$createUboElementsSTD40"), createUboSyncSTD40 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$utils$createUboSyncSTD40"),
generateArraySyncSTD40 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$utils$generateArraySyncSTD40"), generateUniformsSync = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$utils$generateUniformsSync"), generateUniformsSyncTypes = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$shader$utils$generateUniformsSyncTypes"), GlStateSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$state$GlStateSystem"),
mapWebGLBlendModesToPixi = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$state$mapWebGLBlendModesToPixi"), _const$2 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$const"), GlTexture = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$GlTexture"), GlTextureSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$GlTextureSystem");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$uploaders$GLTextureUploader");
var glUploadBufferImageResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$uploaders$glUploadBufferImageResource"), glUploadCompressedTextureResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$uploaders$glUploadCompressedTextureResource"), glUploadCubeTextureResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$uploaders$glUploadCubeTextureResource"), glUploadImageResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$uploaders$glUploadImageResource"),
glUploadVideoResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$uploaders$glUploadVideoResource"), applyStyleParams = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$applyStyleParams"), getSupportedGlCompressedTextureFormats = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$getSupportedGlCompressedTextureFormats"), mapFormatToGlFormat = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$mapFormatToGlFormat"),
mapFormatToGlInternalFormat = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$mapFormatToGlInternalFormat"), mapFormatToGlType = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$mapFormatToGlType"), mapViewDimensionToGlTarget = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$mapViewDimensionToGlTarget"), pixiToGlMaps = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$pixiToGlMaps"),
unpremultiplyAlpha = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$texture$utils$unpremultiplyAlpha"), WebGLRenderer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$WebGLRenderer"), BindGroupSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$BindGroupSystem"), GpuBufferSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$buffer$GpuBufferSystem"), UboBatch = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$buffer$UboBatch"),
GpuColorMaskSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuColorMaskSystem"), GpuDeviceSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuDeviceSystem"), GpuEncoderSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuEncoderSystem");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuExtensions");
var GpuLimitsSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuLimitsSystem"), GpuStencilSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuStencilSystem"), GpuUboSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuUboSystem"), GpuUniformBatchPipe = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuUniformBatchPipe"), PipelineSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$pipeline$PipelineSystem"),
calculateProjection = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$renderTarget$calculateProjection"), GpuRenderTarget = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$renderTarget$GpuRenderTarget"), GpuRenderTargetAdaptor = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$renderTarget$GpuRenderTargetAdaptor"), GpuRenderTargetSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$renderTarget$GpuRenderTargetSystem"),
BindGroup = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$BindGroup");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$BindResource");
var GpuProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$GpuProgram"), GpuShaderSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$GpuShaderSystem"), createUboElementsWGSL = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$createUboElementsWGSL"), createUboSyncFunctionWGSL = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$createUboSyncFunctionWGSL"), extractAttributesFromGpuProgram =
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$extractAttributesFromGpuProgram"), extractStructAndGroups = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$extractStructAndGroups"), generateArraySyncWGSL = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$generateArraySyncWGSL"), generateGpuLayoutGroups = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$generateGpuLayoutGroups"),
generateLayoutHash = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$generateLayoutHash"), removeStructAndGroupDuplicates = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$shader$utils$removeStructAndGroupDuplicates"), GpuBlendModesToPixi = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$state$GpuBlendModesToPixi"), GpuStateSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$state$GpuStateSystem"),
GpuStencilModesToPixi = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$state$GpuStencilModesToPixi"), GpuTextureSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$GpuTextureSystem");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$uploaders$GpuTextureUploader");
var gpuUploadBufferImageResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$uploaders$gpuUploadBufferImageResource"), gpuUploadCompressedTextureResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$uploaders$gpuUploadCompressedTextureResource"), gpuUploadCubeTextureResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$uploaders$gpuUploadCubeTextureResource"), gpuUploadImageSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$uploaders$gpuUploadImageSource"),
gpuUploadVideoSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$uploaders$gpuUploadVideoSource"), getSupportedGPUCompressedTextureFormats = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$utils$getSupportedGPUCompressedTextureFormats"), GpuMipmapGenerator = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$texture$utils$GpuMipmapGenerator"), WebGPURenderer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$WebGPURenderer"),
BackgroundSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$background$BackgroundSystem"), BlendModePipe = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$blendModes$BlendModePipe"), Buffer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$buffer$Buffer"), BufferResource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$buffer$BufferResource"), _const$3 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$buffer$const"),
fastCopy = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$buffer$utils$fastCopy"), ExtractSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$extract$ExtractSystem"), GenerateTextureSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$extract$GenerateTextureSystem"), GCSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$GCSystem"), _const$4 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$const"),
Geometry = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$Geometry"), buildUvs = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$utils$buildUvs"), ensureIsBuffer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$utils$ensureIsBuffer"), getAttributeInfoFromFormat = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$utils$getAttributeInfoFromFormat"), getGeometryBounds =
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$utils$getGeometryBounds"), transformVertices = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$geometry$utils$transformVertices");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$instructions$Instruction");
var InstructionSet = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$instructions$InstructionSet");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$instructions$RenderPipe");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$Renderable");
var GlobalUniformSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$renderTarget$GlobalUniformSystem"), isRenderingToScreen = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$renderTarget$isRenderingToScreen"), RenderTarget = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$renderTarget$RenderTarget"), RenderTargetSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$renderTarget$RenderTargetSystem"),
SchedulerSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$SchedulerSystem"), _const$5 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$const"), Shader = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$Shader");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$ShaderSystem");
var types = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$types"), UboSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$UboSystem"), UniformGroup = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$UniformGroup"), createUboSyncFunction = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$utils$createUboSyncFunction"), getDefaultUniformValue = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$utils$getDefaultUniformValue"),
uboSyncFunctions = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$utils$uboSyncFunctions"), uniformParsers = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$utils$uniformParsers"), HelloSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$startup$HelloSystem"), _const$6 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$state$const"), getAdjustedBlendModeBlend = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$state$getAdjustedBlendModeBlend"),
State = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$state$State"), AbstractRenderer = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$system$AbstractRenderer"), SharedSystems = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$system$SharedSystems");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$system$System");
var SystemRunner = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$system$SystemRunner");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$system$utils$typeUtils");
var CanvasPool = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$CanvasPool"), _const$7 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$const"), CubeTexture = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$CubeTexture");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$GenerateCanvas");
var RenderableGCSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$RenderableGCSystem"), RenderTexture = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$RenderTexture"), BufferImageSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$BufferImageSource"), CanvasSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$CanvasSource"), CompressedSource =
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$CompressedSource"), CubeTextureSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$CubeTextureSource"), ExternalSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$ExternalSource"), ImageSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$ImageSource"), TextureSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$TextureSource"),
VideoSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$VideoSource"), Texture = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$Texture"), TextureGCSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$TextureGCSystem"), TextureMatrix = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$TextureMatrix"), TexturePool = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$TexturePool"),
TextureStyle = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$TextureStyle"), TextureUvs = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$TextureUvs"), getCanvasTexture = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$utils$getCanvasTexture"), getSupportedCompressedTextureFormats = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$utils$getSupportedCompressedTextureFormats"),
getSupportedTextureFormats = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$utils$getSupportedTextureFormats"), textureFrom = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$utils$textureFrom"), createIdFromString = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$utils$createIdFromString"), parseFunctionBody = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$utils$parseFunctionBody");
require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$view$View");
var ViewSystem = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$view$ViewSystem"), types$1 = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$types");
"use strict";
exports.CanvasBatchAdaptor = CanvasBatchAdaptor.CanvasBatchAdaptor;
exports.GlBatchAdaptor = GlBatchAdaptor.GlBatchAdaptor;
exports.checkMaxIfStatementsInShader = checkMaxIfStatementsInShader.checkMaxIfStatementsInShader;
exports.getMaxTexturesPerBatch = maxRecommendedTextures.getMaxTexturesPerBatch;
exports.generateGPULayout = generateGPULayout.generateGPULayout;
exports.generateLayout = generateLayout.generateLayout;
exports.getTextureBatchBindGroup = getTextureBatchBindGroup.getTextureBatchBindGroup;
exports.GpuBatchAdaptor = GpuBatchAdaptor.GpuBatchAdaptor;
exports.Batch = Batcher.Batch;
exports.Batcher = Batcher.Batcher;
exports.BatcherPipe = BatcherPipe.BatcherPipe;
exports.BatchGeometry = BatchGeometry.BatchGeometry;
exports.BatchTextureArray = BatchTextureArray.BatchTextureArray;
exports.DefaultBatcher = DefaultBatcher.DefaultBatcher;
exports.DefaultShader = DefaultShader.DefaultShader;
exports.compileHighShaderGlProgram = compileHighShaderToProgram.compileHighShaderGlProgram;
exports.compileHighShaderGpuProgram = compileHighShaderToProgram.compileHighShaderGpuProgram;
exports.compileHighShader = compileHighShader.compileHighShader;
exports.compileHighShaderGl = compileHighShader.compileHighShaderGl;
exports.addBits = addBits.addBits;
exports.compileHooks = compileHooks.compileHooks;
exports.compileInputs = compileInputs.compileInputs;
exports.compileOutputs = compileOutputs.compileOutputs;
exports.formatShader = formatShader.formatShader;
exports.injectBits = injectBits.injectBits;
exports.fragmentGPUTemplate = defaultProgramTemplate.fragmentGPUTemplate;
exports.fragmentGlTemplate = defaultProgramTemplate.fragmentGlTemplate;
exports.vertexGPUTemplate = defaultProgramTemplate.vertexGPUTemplate;
exports.vertexGlTemplate = defaultProgramTemplate.vertexGlTemplate;
exports.colorBit = colorBit.colorBit;
exports.colorBitGl = colorBit.colorBitGl;
exports.generateTextureBatchBit = generateTextureBatchBit.generateTextureBatchBit;
exports.generateTextureBatchBitGl = generateTextureBatchBit.generateTextureBatchBitGl;
exports.globalUniformsBit = globalUniformsBit.globalUniformsBit;
exports.globalUniformsBitGl = globalUniformsBit.globalUniformsBitGl;
exports.globalUniformsUBOBitGl = globalUniformsBit.globalUniformsUBOBitGl;
exports.localUniformBit = localUniformBit.localUniformBit;
exports.localUniformBitGl = localUniformBit.localUniformBitGl;
exports.localUniformBitGroup2 = localUniformBit.localUniformBitGroup2;
exports.roundPixelsBit = roundPixelsBit.roundPixelsBit;
exports.roundPixelsBitGl = roundPixelsBit.roundPixelsBitGl;
exports.textureBit = textureBit.textureBit;
exports.textureBitGl = textureBit.textureBitGl;
exports.AlphaMask = AlphaMask.AlphaMask;
exports.AlphaMaskPipe = AlphaMaskPipe.AlphaMaskPipe;
exports.CanvasColorMaskPipe = CanvasColorMaskPipe.CanvasColorMaskPipe;
exports.ColorMask = ColorMask.ColorMask;
exports.ColorMaskPipe = ColorMaskPipe.ColorMaskPipe;
exports.MaskEffectManager = MaskEffectManager.MaskEffectManager;
exports.MaskEffectManagerClass = MaskEffectManager.MaskEffectManagerClass;
exports.ScissorMask = ScissorMask.ScissorMask;
exports.CanvasStencilMaskPipe = CanvasStencilMaskPipe.CanvasStencilMaskPipe;
exports.StencilMask = StencilMask.StencilMask;
exports.StencilMaskPipe = StencilMaskPipe.StencilMaskPipe;
exports.addMaskBounds = addMaskBounds.addMaskBounds;
exports.addMaskLocalBounds = addMaskLocalBounds.addMaskLocalBounds;
exports.autoDetectRenderer = autoDetectRenderer.autoDetectRenderer;
exports.CanvasContextSystem = CanvasContextSystem.CanvasContextSystem;
exports.CanvasLimitsSystem = CanvasLimitsSystem.CanvasLimitsSystem;
exports.CanvasRenderer = CanvasRenderer.CanvasRenderer;
exports.CanvasRenderTargetAdaptor = CanvasRenderTargetAdaptor.CanvasRenderTargetAdaptor;
exports.CanvasRenderTargetSystem = CanvasRenderTargetSystem.CanvasRenderTargetSystem;
exports.CanvasTextureSystem = CanvasTextureSystem.CanvasTextureSystem;
exports.canUseNewCanvasBlendModes = canUseNewCanvasBlendModes.canUseNewCanvasBlendModes;
exports.canvasUtils = canvasUtils.canvasUtils;
exports.mapCanvasBlendModesToPixi = mapCanvasBlendModesToPixi.mapCanvasBlendModesToPixi;
exports.BUFFER_TYPE = _const.BUFFER_TYPE;
exports.GlBuffer = GlBuffer.GlBuffer;
exports.GlBufferSystem = GlBufferSystem.GlBufferSystem;
exports.CLEAR = _const$1.CLEAR;
exports.GlContextSystem = GlContextSystem.GlContextSystem;
exports.GlGeometryGpuData = GlGeometrySystem.GlGeometryGpuData;
exports.GlGeometrySystem = GlGeometrySystem.GlGeometrySystem;
exports.getGlTypeFromFormat = getGlTypeFromFormat.getGlTypeFromFormat;
exports.GlBackBufferSystem = GlBackBufferSystem.GlBackBufferSystem;
exports.GlColorMaskSystem = GlColorMaskSystem.GlColorMaskSystem;
exports.GlEncoderSystem = GlEncoderSystem.GlEncoderSystem;
exports.GlLimitsSystem = GlLimitsSystem.GlLimitsSystem;
exports.GlRenderTarget = GlRenderTarget.GlRenderTarget;
exports.GlStencilSystem = GlStencilSystem.GlStencilSystem;
exports.GlUboSystem = GlUboSystem.GlUboSystem;
exports.GlRenderTargetAdaptor = GlRenderTargetAdaptor.GlRenderTargetAdaptor;
exports.GlRenderTargetSystem = GlRenderTargetSystem.GlRenderTargetSystem;
exports.generateShaderSyncCode = GenerateShaderSyncCode.generateShaderSyncCode;
exports.getBatchSamplersUniformGroup = getBatchSamplersUniformGroup.getBatchSamplersUniformGroup;
exports.GlProgram = GlProgram.GlProgram;
exports.GlProgramData = GlProgramData.GlProgramData;
exports.IGLUniformData = GlProgramData.IGLUniformData;
exports.GlShaderSystem = GlShaderSystem.GlShaderSystem;
exports.GlUniformGroupSystem = GlUniformGroupSystem.GlUniformGroupSystem;
exports.migrateFragmentFromV7toV8 = migrateFragmentFromV7toV8.migrateFragmentFromV7toV8;
exports.compileShader = compileShader.compileShader;
exports.defaultValue = defaultValue.defaultValue;
exports.ensureAttributes = ensureAttributes.ensureAttributes;
exports.extractAttributesFromGlProgram = extractAttributesFromGlProgram.extractAttributesFromGlProgram;
exports.generateProgram = generateProgram.generateProgram;
exports.getMaxFragmentPrecision = getMaxFragmentPrecision.getMaxFragmentPrecision;
exports.getTestContext = getTestContext.getTestContext;
exports.getUboData = getUboData.getUboData;
exports.getUniformData = getUniformData.getUniformData;
exports.logProgramError = logProgramError.logProgramError;
exports.mapSize = mapSize.mapSize;
exports.mapGlToVertexFormat = mapType.mapGlToVertexFormat;
exports.mapType = mapType.mapType;
exports.addProgramDefines = addProgramDefines.addProgramDefines;
exports.ensurePrecision = ensurePrecision.ensurePrecision;
exports.insertVersion = insertVersion.insertVersion;
exports.setProgramName = setProgramName.setProgramName;
exports.stripVersion = stripVersion.stripVersion;
exports.WGSL_TO_STD40_SIZE = createUboElementsSTD40.WGSL_TO_STD40_SIZE;
exports.createUboElementsSTD40 = createUboElementsSTD40.createUboElementsSTD40;
exports.createUboSyncFunctionSTD40 = createUboSyncSTD40.createUboSyncFunctionSTD40;
exports.generateArraySyncSTD40 = generateArraySyncSTD40.generateArraySyncSTD40;
exports.generateUniformsSync = generateUniformsSync.generateUniformsSync;
exports.UNIFORM_TO_ARRAY_SETTERS = generateUniformsSyncTypes.UNIFORM_TO_ARRAY_SETTERS;
exports.UNIFORM_TO_SINGLE_SETTERS = generateUniformsSyncTypes.UNIFORM_TO_SINGLE_SETTERS;
exports.GlStateSystem = GlStateSystem.GlStateSystem;
exports.mapWebGLBlendModesToPixi = mapWebGLBlendModesToPixi.mapWebGLBlendModesToPixi;
exports.GL_FORMATS = _const$2.GL_FORMATS;
exports.GL_TARGETS = _const$2.GL_TARGETS;
exports.GL_TYPES = _const$2.GL_TYPES;
exports.GL_WRAP_MODES = _const$2.GL_WRAP_MODES;
exports.GlTexture = GlTexture.GlTexture;
exports.GlTextureSystem = GlTextureSystem.GlTextureSystem;
exports.glUploadBufferImageResource = glUploadBufferImageResource.glUploadBufferImageResource;
exports.glUploadCompressedTextureResource = glUploadCompressedTextureResource.glUploadCompressedTextureResource;
exports.createGlUploadCubeTextureResource = glUploadCubeTextureResource.createGlUploadCubeTextureResource;
exports.glUploadImageResource = glUploadImageResource.glUploadImageResource;
exports.glUploadVideoResource = glUploadVideoResource.glUploadVideoResource;
exports.applyStyleParams = applyStyleParams.applyStyleParams;
exports.getSupportedGlCompressedTextureFormats = getSupportedGlCompressedTextureFormats.getSupportedGlCompressedTextureFormats;
exports.mapFormatToGlFormat = mapFormatToGlFormat.mapFormatToGlFormat;
exports.mapFormatToGlInternalFormat = mapFormatToGlInternalFormat.mapFormatToGlInternalFormat;
exports.mapFormatToGlType = mapFormatToGlType.mapFormatToGlType;
exports.mapViewDimensionToGlTarget = mapViewDimensionToGlTarget.mapViewDimensionToGlTarget;
exports.compareModeToGlCompare = pixiToGlMaps.compareModeToGlCompare;
exports.mipmapScaleModeToGlFilter = pixiToGlMaps.mipmapScaleModeToGlFilter;
exports.scaleModeToGlFilter = pixiToGlMaps.scaleModeToGlFilter;
exports.wrapModeToGlAddress = pixiToGlMaps.wrapModeToGlAddress;
exports.unpremultiplyAlpha = unpremultiplyAlpha.unpremultiplyAlpha;
exports.WebGLRenderer = WebGLRenderer.WebGLRenderer;
exports.BindGroupSystem = BindGroupSystem.BindGroupSystem;
exports.GpuBufferData = GpuBufferSystem.GpuBufferData;
exports.GpuBufferSystem = GpuBufferSystem.GpuBufferSystem;
exports.UboBatch = UboBatch.UboBatch;
exports.GpuColorMaskSystem = GpuColorMaskSystem.GpuColorMaskSystem;
exports.GpuDeviceSystem = GpuDeviceSystem.GpuDeviceSystem;
exports.GpuEncoderSystem = GpuEncoderSystem.GpuEncoderSystem;
exports.GpuLimitsSystem = GpuLimitsSystem.GpuLimitsSystem;
exports.GpuStencilSystem = GpuStencilSystem.GpuStencilSystem;
exports.GpuUboSystem = GpuUboSystem.GpuUboSystem;
exports.GpuUniformBatchPipe = GpuUniformBatchPipe.GpuUniformBatchPipe;
exports.PipelineSystem = PipelineSystem.PipelineSystem;
exports.calculateProjection = calculateProjection.calculateProjection;
exports.GpuRenderTarget = GpuRenderTarget.GpuRenderTarget;
exports.GpuRenderTargetAdaptor = GpuRenderTargetAdaptor.GpuRenderTargetAdaptor;
exports.GpuRenderTargetSystem = GpuRenderTargetSystem.GpuRenderTargetSystem;
exports.BindGroup = BindGroup.BindGroup;
exports.GpuProgram = GpuProgram.GpuProgram;
exports.GpuShaderSystem = GpuShaderSystem.GpuShaderSystem;
exports.WGSL_ALIGN_SIZE_DATA = createUboElementsWGSL.WGSL_ALIGN_SIZE_DATA;
exports.createUboElementsWGSL = createUboElementsWGSL.createUboElementsWGSL;
exports.createUboSyncFunctionWGSL = createUboSyncFunctionWGSL.createUboSyncFunctionWGSL;
exports.extractAttributesFromGpuProgram = extractAttributesFromGpuProgram.extractAttributesFromGpuProgram;
exports.extractStructAndGroups = extractStructAndGroups.extractStructAndGroups;
exports.generateArraySyncWGSL = generateArraySyncWGSL.generateArraySyncWGSL;
exports.generateGpuLayoutGroups = generateGpuLayoutGroups.generateGpuLayoutGroups;
exports.generateLayoutHash = generateLayoutHash.generateLayoutHash;
exports.removeStructAndGroupDuplicates = removeStructAndGroupDuplicates.removeStructAndGroupDuplicates;
exports.GpuBlendModesToPixi = GpuBlendModesToPixi.GpuBlendModesToPixi;
exports.GpuStateSystem = GpuStateSystem.GpuStateSystem;
exports.GpuStencilModesToPixi = GpuStencilModesToPixi.GpuStencilModesToPixi;
exports.GPUTextureGpuData = GpuTextureSystem.GPUTextureGpuData;
exports.GpuTextureSystem = GpuTextureSystem.GpuTextureSystem;
exports.gpuUploadBufferImageResource = gpuUploadBufferImageResource.gpuUploadBufferImageResource;
exports.blockDataMap = gpuUploadCompressedTextureResource.blockDataMap;
exports.gpuUploadCompressedTextureResource = gpuUploadCompressedTextureResource.gpuUploadCompressedTextureResource;
exports.createGpuUploadCubeTextureResource = gpuUploadCubeTextureResource.createGpuUploadCubeTextureResource;
exports.gpuUploadImageResource = gpuUploadImageSource.gpuUploadImageResource;
exports.gpuUploadVideoResource = gpuUploadVideoSource.gpuUploadVideoResource;
exports.getSupportedGPUCompressedTextureFormats = getSupportedGPUCompressedTextureFormats.getSupportedGPUCompressedTextureFormats;
exports.GpuMipmapGenerator = GpuMipmapGenerator.GpuMipmapGenerator;
exports.WebGPURenderer = WebGPURenderer.WebGPURenderer;
exports.BackgroundSystem = BackgroundSystem.BackgroundSystem;
exports.BlendModePipe = BlendModePipe.BlendModePipe;
exports.Buffer = Buffer.Buffer;
exports.BufferResource = BufferResource.BufferResource;
exports.BufferUsage = _const$3.BufferUsage;
exports.fastCopy = fastCopy.fastCopy;
exports.ExtractSystem = ExtractSystem.ExtractSystem;
exports.GenerateTextureSystem = GenerateTextureSystem.GenerateTextureSystem;
exports.GCSystem = GCSystem.GCSystem;
exports.DRAW_MODES = _const$4.DRAW_MODES;
exports.Geometry = Geometry.Geometry;
exports.buildSimpleUvs = buildUvs.buildSimpleUvs;
exports.buildUvs = buildUvs.buildUvs;
exports.ensureIsBuffer = ensureIsBuffer.ensureIsBuffer;
exports.getAttributeInfoFromFormat = getAttributeInfoFromFormat.getAttributeInfoFromFormat;
exports.getGeometryBounds = getGeometryBounds.getGeometryBounds;
exports.transformVertices = transformVertices.transformVertices;
exports.InstructionSet = InstructionSet.InstructionSet;
exports.GlobalUniformSystem = GlobalUniformSystem.GlobalUniformSystem;
exports.isRenderingToScreen = isRenderingToScreen.isRenderingToScreen;
exports.RenderTarget = RenderTarget.RenderTarget;
exports.RenderTargetSystem = RenderTargetSystem.RenderTargetSystem;
exports.SchedulerSystem = SchedulerSystem.SchedulerSystem;
exports.ShaderStage = _const$5.ShaderStage;
exports.Shader = Shader.Shader;
exports.UNIFORM_TYPES_MAP = types.UNIFORM_TYPES_MAP;
exports.UNIFORM_TYPES_VALUES = types.UNIFORM_TYPES_VALUES;
exports.UboSystem = UboSystem.UboSystem;
exports.UniformGroup = UniformGroup.UniformGroup;
exports.createUboSyncFunction = createUboSyncFunction.createUboSyncFunction;
exports.getDefaultUniformValue = getDefaultUniformValue.getDefaultUniformValue;
exports.uboSyncFunctionsSTD40 = uboSyncFunctions.uboSyncFunctionsSTD40;
exports.uboSyncFunctionsWGSL = uboSyncFunctions.uboSyncFunctionsWGSL;
exports.uniformParsers = uniformParsers.uniformParsers;
exports.HelloSystem = HelloSystem.HelloSystem;
exports.BLEND_TO_NPM = _const$6.BLEND_TO_NPM;
exports.STENCIL_MODES = _const$6.STENCIL_MODES;
exports.getAdjustedBlendModeBlend = getAdjustedBlendModeBlend.getAdjustedBlendModeBlend;
exports.State = State.State;
exports.AbstractRenderer = AbstractRenderer.AbstractRenderer;
exports.SharedRenderPipes = SharedSystems.SharedRenderPipes;
exports.SharedSystems = SharedSystems.SharedSystems;
exports.SystemRunner = SystemRunner.SystemRunner;
exports.CanvasPool = CanvasPool.CanvasPool;
exports.CanvasPoolClass = CanvasPool.CanvasPoolClass;
exports.DEPRECATED_SCALE_MODES = _const$7.DEPRECATED_SCALE_MODES;
exports.DEPRECATED_WRAP_MODES = _const$7.DEPRECATED_WRAP_MODES;
exports.SCALE_MODES = _const$7.SCALE_MODES;
exports.WRAP_MODES = _const$7.WRAP_MODES;
exports.CubeTexture = CubeTexture.CubeTexture;
exports.RenderableGCSystem = RenderableGCSystem.RenderableGCSystem;
exports.RenderTexture = RenderTexture.RenderTexture;
exports.BufferImageSource = BufferImageSource.BufferImageSource;
exports.CanvasSource = CanvasSource.CanvasSource;
exports.CompressedSource = CompressedSource.CompressedSource;
exports.CubeTextureSource = CubeTextureSource.CubeTextureSource;
exports.ExternalSource = ExternalSource.ExternalSource;
exports.ImageSource = ImageSource.ImageSource;
exports.TextureSource = TextureSource.TextureSource;
exports.VideoSource = VideoSource.VideoSource;
exports.Texture = Texture.Texture;
exports.TextureGCSystem = TextureGCSystem.TextureGCSystem;
exports.TextureMatrix = TextureMatrix.TextureMatrix;
exports.TexturePool = TexturePool.TexturePool;
exports.TexturePoolClass = TexturePool.TexturePoolClass;
exports.TextureStyle = TextureStyle.TextureStyle;
exports.TextureUvs = TextureUvs.TextureUvs;
exports.getCanvasTexture = getCanvasTexture.getCanvasTexture;
exports.hasCachedCanvasTexture = getCanvasTexture.hasCachedCanvasTexture;
exports.getSupportedCompressedTextureFormats = getSupportedCompressedTextureFormats.getSupportedCompressedTextureFormats;
exports.getSupportedTextureFormats = getSupportedTextureFormats.getSupportedTextureFormats;
exports.nonCompressedFormats = getSupportedTextureFormats.nonCompressedFormats;
exports.autoDetectSource = textureFrom.autoDetectSource;
exports.resourceToTexture = textureFrom.resourceToTexture;
exports.textureFrom = textureFrom.textureFrom;
exports.createIdFromString = createIdFromString.createIdFromString;
exports.parseFunctionBody = parseFunctionBody.parseFunctionBody;
exports.ViewSystem = ViewSystem.ViewSystem;
exports.RendererType = types$1.RendererType;
};
//# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$index.js.map