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il/resources/public/js/cljs-runtime/module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$renderTarget$CanvasRenderTargetAdaptor.js
2026-07-01 22:38:29 -06:00

56 lines
3.4 KiB
JavaScript

shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$canvas$renderTarget$CanvasRenderTargetAdaptor = function(global, require, module, exports) {
var Color = require("module$node_modules$pixi_DOT_js$lib$color$Color"), adapter = require("module$node_modules$pixi_DOT_js$lib$environment$adapter"), CanvasSource = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$sources$CanvasSource");
"use strict";
class CanvasRenderTargetAdaptor {
init(renderer, renderTargetSystem) {
this._renderer = renderer;
this._renderTargetSystem = renderTargetSystem;
}
initGpuRenderTarget(renderTarget) {
const {canvas, context} = this._ensureCanvas(renderTarget.colorTexture);
return {canvas, context, width:canvas.width, height:canvas.height};
}
resizeGpuRenderTarget(renderTarget) {
const {canvas} = this._ensureCanvas(renderTarget.colorTexture);
canvas.width = renderTarget.pixelWidth;
canvas.height = renderTarget.pixelHeight;
}
startRenderPass(renderTarget, clear, clearColor, viewport) {
const gpuRenderTarget = this._renderTargetSystem.getGpuRenderTarget(renderTarget);
this._renderer.canvasContext.activeContext = gpuRenderTarget.context;
this._renderer.canvasContext.activeResolution = renderTarget.resolution;
clear && this.clear(renderTarget, clear, clearColor, viewport);
}
clear(renderTarget, _clear, clearColor, viewport) {
_clear = this._renderTargetSystem.getGpuRenderTarget(renderTarget).context;
renderTarget = viewport || {x:0, y:0, width:renderTarget.pixelWidth, height:renderTarget.pixelHeight};
_clear.setTransform(1, 0, 0, 1, 0, 0);
_clear.clearRect(renderTarget.x, renderTarget.y, renderTarget.width, renderTarget.height);
clearColor && (clearColor = Color.Color.shared.setValue(clearColor), 0 < clearColor.alpha && (_clear.globalAlpha = clearColor.alpha, _clear.fillStyle = clearColor.toHex(), _clear.fillRect(renderTarget.x, renderTarget.y, renderTarget.width, renderTarget.height), _clear.globalAlpha = 1));
}
finishRenderPass() {
}
copyToTexture(sourceRenderSurfaceTexture, destinationTexture, originSrc, size, originDest) {
sourceRenderSurfaceTexture = this._renderTargetSystem.getGpuRenderTarget(sourceRenderSurfaceTexture).canvas;
const destSource = destinationTexture.source, {context} = this._ensureCanvas(destSource);
context.drawImage(sourceRenderSurfaceTexture, originSrc.x, originSrc.y, size.width, size.height, originDest?.x ?? 0, originDest?.y ?? 0, size.width, size.height);
destSource.update();
return destinationTexture;
}
destroyGpuRenderTarget(_gpuRenderTarget) {
}
_ensureCanvas(source) {
let canvas = source.resource;
canvas && CanvasSource.CanvasSource.test(canvas) || (canvas = adapter.DOMAdapter.get().createCanvas(source.pixelWidth, source.pixelHeight), source.resource = canvas);
if (canvas.width !== source.pixelWidth || canvas.height !== source.pixelHeight) {
canvas.width = source.pixelWidth, canvas.height = source.pixelHeight;
}
source = canvas.getContext("2d");
return {canvas, context:source};
}
}
exports.CanvasRenderTargetAdaptor = CanvasRenderTargetAdaptor;
};
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