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il/resources/public/js/cljs-runtime/module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlEncoderSystem.js
2026-07-01 22:38:29 -06:00

30 lines
1.2 KiB
JavaScript

shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$GlEncoderSystem = function(global, require, module, exports) {
global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions");
"use strict";
class GlEncoderSystem {
constructor(renderer) {
this.commandFinished = Promise.resolve();
this._renderer = renderer;
}
setGeometry(geometry, shader) {
this._renderer.geometry.bind(geometry, shader.glProgram);
}
finishRenderPass() {
}
draw(options) {
const renderer = this._renderer, {geometry, shader, state, skipSync, topology:type, size, start, instanceCount} = options;
renderer.shader.bind(shader, skipSync);
renderer.geometry.bind(geometry, renderer.shader._activeProgram);
state && renderer.state.set(state);
renderer.geometry.draw(type, size, start, instanceCount ?? geometry.instanceCount);
}
destroy() {
this._renderer = null;
}
}
GlEncoderSystem.extension = {type:[global.ExtensionType.WebGLSystem], name:"encoder"};
exports.GlEncoderSystem = GlEncoderSystem;
};
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