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il/resources/public/js/cljs-runtime/module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$state$GlStateSystem.js
2026-07-01 22:38:29 -06:00

124 lines
5.0 KiB
JavaScript

shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$state$GlStateSystem = function(global, require, module, exports) {
global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions");
var State = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$state$State"), mapWebGLBlendModesToPixi = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gl$state$mapWebGLBlendModesToPixi");
"use strict";
const node_modules$pixi_DOT_js$lib$rendering$renderers$gl$state$GlStateSystem$classdecl$var26 = class {
constructor(renderer) {
this._invertFrontFace = !1;
this.gl = null;
this.polygonOffset = this.stateId = 0;
this.blendMode = "none";
this._blendEq = !1;
this.map = [];
this.map[0] = this.setBlend;
this.map[1] = this.setOffset;
this.map[2] = this.setCullFace;
this.map[3] = this.setDepthTest;
this.map[4] = this.setFrontFace;
this.map[5] = this.setDepthMask;
this.checks = [];
this.defaultState = State.State.for2d();
renderer.renderTarget.onRenderTargetChange.add(this);
}
onRenderTargetChange(renderTarget) {
this._invertFrontFace = !renderTarget.isRoot;
this._cullFace ? this.setFrontFace(this._frontFace) : this._frontFaceDirty = !0;
}
contextChange(gl) {
this.gl = gl;
this.blendModesMap = mapWebGLBlendModesToPixi.mapWebGLBlendModesToPixi(gl);
this.resetState();
}
set(state) {
state || (state = this.defaultState);
if (this.stateId !== state.data) {
var diff = this.stateId ^ state.data;
let i = 0;
for (; diff;) {
diff & 1 && this.map[i].call(this, !!(state.data & 1 << i)), diff >>= 1, i++;
}
this.stateId = state.data;
}
for (diff = 0; diff < this.checks.length; diff++) {
this.checks[diff](this, state);
}
}
forceState(state) {
state || (state = this.defaultState);
for (var i = 0; i < this.map.length; i++) {
this.map[i].call(this, !!(state.data & 1 << i));
}
for (i = 0; i < this.checks.length; i++) {
this.checks[i](this, state);
}
this.stateId = state.data;
}
setBlend(value) {
this._updateCheck(node_modules$pixi_DOT_js$lib$rendering$renderers$gl$state$GlStateSystem$classdecl$var26._checkBlendMode, value);
this.gl[value ? "enable" : "disable"](this.gl.BLEND);
}
setOffset(value) {
this._updateCheck(node_modules$pixi_DOT_js$lib$rendering$renderers$gl$state$GlStateSystem$classdecl$var26._checkPolygonOffset, value);
this.gl[value ? "enable" : "disable"](this.gl.POLYGON_OFFSET_FILL);
}
setDepthTest(value) {
this.gl[value ? "enable" : "disable"](this.gl.DEPTH_TEST);
}
setDepthMask(value) {
this.gl.depthMask(value);
}
setCullFace(value) {
this._cullFace = value;
this.gl[value ? "enable" : "disable"](this.gl.CULL_FACE);
this._cullFace && this._frontFaceDirty && this.setFrontFace(this._frontFace);
}
setFrontFace(value) {
this._frontFace = value;
this._frontFaceDirty = !1;
value = this._invertFrontFace ? !value : value;
this._glFrontFace !== value && (this._glFrontFace = value, this.gl.frontFace(this.gl[value ? "CW" : "CCW"]));
}
setBlendMode(value) {
this.blendModesMap[value] || (value = "normal");
if (value !== this.blendMode) {
this.blendMode = value;
value = this.blendModesMap[value];
var gl = this.gl;
2 === value.length ? gl.blendFunc(value[0], value[1]) : gl.blendFuncSeparate(value[0], value[1], value[2], value[3]);
6 === value.length ? (this._blendEq = !0, gl.blendEquationSeparate(value[4], value[5])) : this._blendEq && (this._blendEq = !1, gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD));
}
}
setPolygonOffset(value, scale) {
this.gl.polygonOffset(value, scale);
}
resetState() {
this._invertFrontFace = this._frontFaceDirty = this._cullFace = this._frontFace = this._glFrontFace = !1;
this.gl.frontFace(this.gl.CCW);
this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL, !1);
this.forceState(this.defaultState);
this._blendEq = !0;
this.blendMode = "";
this.setBlendMode("normal");
}
_updateCheck(func, value) {
const index = this.checks.indexOf(func);
value && -1 === index ? this.checks.push(func) : value || -1 === index || this.checks.splice(index, 1);
}
static _checkBlendMode(system, state) {
system.setBlendMode(state.blendMode);
}
static _checkPolygonOffset(system, state) {
system.setPolygonOffset(1, state.polygonOffset);
}
destroy() {
this.gl = null;
this.checks.length = 0;
}
};
require = node_modules$pixi_DOT_js$lib$rendering$renderers$gl$state$GlStateSystem$classdecl$var26;
require.extension = {type:[global.ExtensionType.WebGLSystem], name:"state"};
exports.GlStateSystem = require;
};
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