Files
il/resources/public/js/cljs-runtime/module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuEncoderSystem.js
2026-07-01 22:38:29 -06:00

122 lines
5.7 KiB
JavaScript

shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuEncoderSystem = function(global, require, module, exports) {
global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions");
"use strict";
class GpuEncoderSystem {
constructor(renderer) {
this._boundBindGroup = Object.create(null);
this._boundVertexBuffer = Object.create(null);
this._renderer = renderer;
}
renderStart() {
this.commandFinished = new Promise(resolve => {
this._resolveCommandFinished = resolve;
});
this.commandEncoder = this._renderer.gpu.device.createCommandEncoder();
}
beginRenderPass(gpuRenderTarget) {
this.endRenderPass();
this._clearCache();
this.renderPassEncoder = this.commandEncoder.beginRenderPass(gpuRenderTarget.descriptor);
}
endRenderPass() {
this.renderPassEncoder && this.renderPassEncoder.end();
this.renderPassEncoder = null;
}
setViewport(viewport) {
this.renderPassEncoder.setViewport(viewport.x, viewport.y, viewport.width, viewport.height, 0, 1);
}
setPipelineFromGeometryProgramAndState(geometry, program, state, topology) {
geometry = this._renderer.pipeline.getPipeline(geometry, program, state, topology);
this.setPipeline(geometry);
}
setPipeline(pipeline) {
this._boundPipeline !== pipeline && (this._boundPipeline = pipeline, this.renderPassEncoder.setPipeline(pipeline));
}
_setVertexBuffer(index, buffer) {
this._boundVertexBuffer[index] !== buffer && (this._boundVertexBuffer[index] = buffer, this.renderPassEncoder.setVertexBuffer(index, this._renderer.buffer.updateBuffer(buffer)));
}
_setIndexBuffer(buffer) {
if (this._boundIndexBuffer !== buffer) {
this._boundIndexBuffer = buffer;
var indexFormat = 2 === buffer.data.BYTES_PER_ELEMENT ? "uint16" : "uint32";
this.renderPassEncoder.setIndexBuffer(this._renderer.buffer.updateBuffer(buffer), indexFormat);
}
}
resetBindGroup(index) {
this._boundBindGroup[index] = null;
}
setBindGroup(index, bindGroup, program) {
this._boundBindGroup[index] !== bindGroup && (this._boundBindGroup[index] = bindGroup, bindGroup._touch(this._renderer.gc.now, this._renderer.tick), bindGroup = this._renderer.bindGroup.getBindGroup(bindGroup, program, index), this.renderPassEncoder.setBindGroup(index, bindGroup));
}
setGeometry(geometry, program) {
program = this._renderer.pipeline.getBufferNamesToBind(geometry, program);
for (const i in program) {
this._setVertexBuffer(parseInt(i, 10), geometry.attributes[program[i]].buffer);
}
geometry.indexBuffer && this._setIndexBuffer(geometry.indexBuffer);
}
_setShaderBindGroups(shader, skipSync) {
for (const i in shader.groups) {
const bindGroup = shader.groups[i];
skipSync || this._syncBindGroup(bindGroup);
this.setBindGroup(i, bindGroup, shader.gpuProgram);
}
}
_syncBindGroup(bindGroup) {
for (const j in bindGroup.resources) {
const resource = bindGroup.resources[j];
resource.isUniformGroup && this._renderer.ubo.updateUniformGroup(resource);
}
}
draw(options) {
const {geometry, shader, state, topology, size, start, instanceCount, skipSync} = options;
this.setPipelineFromGeometryProgramAndState(geometry, shader.gpuProgram, state, topology);
this.setGeometry(geometry, shader.gpuProgram);
this._setShaderBindGroups(shader, skipSync);
geometry.indexBuffer ? this.renderPassEncoder.drawIndexed(size || geometry.indexBuffer.data.length, instanceCount ?? geometry.instanceCount, start || 0) : this.renderPassEncoder.draw(size || geometry.getSize(), instanceCount ?? geometry.instanceCount, start || 0);
}
finishRenderPass() {
this.renderPassEncoder && (this.renderPassEncoder.end(), this.renderPassEncoder = null);
}
postrender() {
this.finishRenderPass();
this._gpu.device.queue.submit([this.commandEncoder.finish()]);
this._resolveCommandFinished();
this.commandEncoder = null;
}
restoreRenderPass() {
var descriptor = this._renderer.renderTarget.adaptor.getDescriptor(this._renderer.renderTarget.renderTarget, !1, [0, 0, 0, 1], this._renderer.renderTarget.mipLevel, this._renderer.renderTarget.layer);
this.renderPassEncoder = this.commandEncoder.beginRenderPass(descriptor);
descriptor = this._boundPipeline;
const boundVertexBuffer = {...this._boundVertexBuffer}, boundIndexBuffer = this._boundIndexBuffer, boundBindGroup = {...this._boundBindGroup};
this._clearCache();
const viewport = this._renderer.renderTarget.viewport;
this.renderPassEncoder.setViewport(viewport.x, viewport.y, viewport.width, viewport.height, 0, 1);
this.setPipeline(descriptor);
for (const i in boundVertexBuffer) {
this._setVertexBuffer(i, boundVertexBuffer[i]);
}
for (const i in boundBindGroup) {
this.setBindGroup(i, boundBindGroup[i], null);
}
this._setIndexBuffer(boundIndexBuffer);
}
_clearCache() {
for (let i = 0; 16 > i; i++) {
this._boundBindGroup[i] = null, this._boundVertexBuffer[i] = null;
}
this._boundPipeline = this._boundIndexBuffer = null;
}
destroy() {
this._boundPipeline = this._boundIndexBuffer = this._boundVertexBuffer = this._boundBindGroup = this._gpu = this._renderer = null;
}
contextChange(gpu) {
this._gpu = gpu;
}
}
GpuEncoderSystem.extension = {type:[global.ExtensionType.WebGPUSystem], name:"encoder", priority:1};
exports.GpuEncoderSystem = GpuEncoderSystem;
};
//# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$GpuEncoderSystem.js.map