Files
il/resources/public/js/cljs-runtime/module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$state$GpuStateSystem.js
2026-07-01 22:38:29 -06:00

30 lines
1.2 KiB
JavaScript

shadow$provide.module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$state$GpuStateSystem = function(global, require, module, exports) {
global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions");
var State = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$state$State"), GpuBlendModesToPixi = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$state$GpuBlendModesToPixi");
"use strict";
class GpuStateSystem {
constructor() {
this.defaultState = new State.State();
this.defaultState.blend = !0;
}
contextChange(gpu) {
this.gpu = gpu;
}
getColorTargets(state, count) {
const targets = [];
state = {format:"bgra8unorm", writeMask:0, blend:GpuBlendModesToPixi.GpuBlendModesToPixi[state.blendMode] || GpuBlendModesToPixi.GpuBlendModesToPixi.normal};
for (let i = 0; i < count; i++) {
targets[i] = state;
}
return targets;
}
destroy() {
this.gpu = null;
}
}
GpuStateSystem.extension = {type:[global.ExtensionType.WebGPUSystem], name:"state"};
exports.GpuStateSystem = GpuStateSystem;
};
//# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$rendering$renderers$gpu$state$GpuStateSystem.js.map