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il/resources/public/js/cljs-runtime/module$node_modules$pixi_DOT_js$lib$scene$graphics$shared$GraphicsPipe.js
2026-07-01 22:38:29 -06:00

95 lines
4.7 KiB
JavaScript

shadow$provide.module$node_modules$pixi_DOT_js$lib$scene$graphics$shared$GraphicsPipe = function(global, require, module, exports) {
global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions");
var State = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$state$State"), GCManagedHash = require("module$node_modules$pixi_DOT_js$lib$utils$data$GCManagedHash"), PoolGroup = require("module$node_modules$pixi_DOT_js$lib$utils$pool$PoolGroup"), colorToUniform = require("module$node_modules$pixi_DOT_js$lib$scene$graphics$gpu$colorToUniform"), BatchableGraphics = require("module$node_modules$pixi_DOT_js$lib$scene$graphics$shared$BatchableGraphics");
"use strict";
class GraphicsGpuData {
constructor() {
this.batches = [];
this.batched = !1;
}
destroy() {
this.batches.forEach(batch => {
PoolGroup.BigPool.return(batch);
});
this.batches.length = 0;
}
}
class GraphicsPipe {
constructor(renderer, adaptor) {
this.state = State.State.for2d();
this.renderer = renderer;
this._adaptor = adaptor;
this.renderer.runners.contextChange.add(this);
this._managedGraphics = new GCManagedHash.GCManagedHash({renderer, type:"renderable", priority:-1, name:"graphics"});
}
contextChange() {
this._adaptor.contextChange(this.renderer);
}
validateRenderable(graphics) {
const wasBatched = !!graphics._gpuData;
graphics = this.renderer.graphicsContext.updateGpuContext(graphics.context);
return graphics.isBatchable || wasBatched !== graphics.isBatchable ? !0 : !1;
}
addRenderable(graphics, instructionSet) {
const gpuContext = this.renderer.graphicsContext.updateGpuContext(graphics.context);
graphics.didViewUpdate && this._rebuild(graphics);
gpuContext.isBatchable ? this._addToBatcher(graphics, instructionSet) : (this.renderer.renderPipes.batch.break(instructionSet), instructionSet.add(graphics));
}
updateRenderable(graphics) {
graphics = this._getGpuDataForRenderable(graphics).batches;
for (let i = 0; i < graphics.length; i++) {
const batch = graphics[i];
batch._batcher.updateElement(batch);
}
}
execute(graphics) {
if (graphics.isRenderable) {
var renderer = this.renderer, context = graphics.context;
renderer.graphicsContext.getGpuContext(context).batches.length && (context = context.customShader || this._adaptor.shader, this.state.blendMode = graphics.groupBlendMode, context = context.resources.localUniforms.uniforms, context.uTransformMatrix = graphics.groupTransform, context.uRound = renderer._roundPixels | graphics._roundPixels, colorToUniform.color32BitToUniform(graphics.groupColorAlpha, context.uColor, 0), this._adaptor.execute(this, graphics));
}
}
_rebuild(graphics) {
const gpuData = this._getGpuDataForRenderable(graphics), gpuContext = this.renderer.graphicsContext.updateGpuContext(graphics.context);
gpuData.destroy();
gpuContext.isBatchable && this._updateBatchesForRenderable(graphics, gpuData);
}
_addToBatcher(graphics, instructionSet) {
const batchPipe = this.renderer.renderPipes.batch;
graphics = this._getGpuDataForRenderable(graphics).batches;
for (let i = 0; i < graphics.length; i++) {
batchPipe.addToBatch(graphics[i], instructionSet);
}
}
_getGpuDataForRenderable(graphics) {
return graphics._gpuData[this.renderer.uid] || this._initGpuDataForRenderable(graphics);
}
_initGpuDataForRenderable(graphics) {
const gpuData = new GraphicsGpuData();
graphics._gpuData[this.renderer.uid] = gpuData;
this._managedGraphics.add(graphics);
return gpuData;
}
_updateBatchesForRenderable(graphics, gpuData) {
const gpuContext = this.renderer.graphicsContext.getGpuContext(graphics.context), roundPixels = this.renderer._roundPixels | graphics._roundPixels;
gpuData.batches = gpuContext.batches.map(batch => {
const batchClone = PoolGroup.BigPool.get(BatchableGraphics.BatchableGraphics);
batch.copyTo(batchClone);
batchClone.renderable = graphics;
batchClone.roundPixels = roundPixels;
return batchClone;
});
}
destroy() {
this._managedGraphics.destroy();
this.renderer = null;
this._adaptor.destroy();
this.state = this._adaptor = null;
}
}
GraphicsPipe.extension = {type:[global.ExtensionType.WebGLPipes, global.ExtensionType.WebGPUPipes], name:"graphics"};
exports.GraphicsGpuData = GraphicsGpuData;
exports.GraphicsPipe = GraphicsPipe;
};
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