35 lines
2.5 KiB
JavaScript
35 lines
2.5 KiB
JavaScript
shadow$provide.module$node_modules$pixi_DOT_js$lib$scene$mesh$gpu$GpuMeshAdapter = function(global, require, module, exports) {
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global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions");
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var Matrix = require("module$node_modules$pixi_DOT_js$lib$maths$matrix$Matrix"), compileHighShaderToProgram = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$compileHighShaderToProgram"), localUniformBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$localUniformBit"), roundPixelsBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$roundPixelsBit"), textureBit = require("module$node_modules$pixi_DOT_js$lib$rendering$high_shader$shader_bits$textureBit"),
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Shader = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$Shader"), Texture = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$texture$Texture"), warn = require("module$node_modules$pixi_DOT_js$lib$utils$logging$warn");
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"use strict";
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class GpuMeshAdapter {
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init() {
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const gpuProgram = compileHighShaderToProgram.compileHighShaderGpuProgram({name:"mesh", bits:[localUniformBit.localUniformBit, textureBit.textureBit, roundPixelsBit.roundPixelsBit]});
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this._shader = new Shader.Shader({gpuProgram, resources:{uTexture:Texture.Texture.EMPTY._source, uSampler:Texture.Texture.EMPTY._source.style, textureUniforms:{uTextureMatrix:{type:"mat3x3\x3cf32\x3e", value:new Matrix.Matrix()}}}});
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}
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execute(meshPipe, mesh) {
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const renderer = meshPipe.renderer;
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let shader = mesh._shader;
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if (!shader) {
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shader = this._shader, shader.groups[2] = renderer.texture.getTextureBindGroup(mesh.texture);
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} else if (!shader.gpuProgram) {
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warn.warn("Mesh shader has no gpuProgram", mesh.shader);
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return;
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}
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const gpuProgram = shader.gpuProgram;
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gpuProgram.autoAssignGlobalUniforms && (shader.groups[0] = renderer.globalUniforms.bindGroup);
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gpuProgram.autoAssignLocalUniforms && (shader.groups[1] = renderer.renderPipes.uniformBatch.getUniformBindGroup(meshPipe.localUniforms, !0));
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renderer.encoder.draw({geometry:mesh._geometry, shader, state:mesh.state});
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}
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destroy() {
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this._shader.destroy(!0);
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this._shader = null;
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}
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}
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GpuMeshAdapter.extension = {type:[global.ExtensionType.WebGPUPipesAdaptor], name:"mesh"};
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exports.GpuMeshAdapter = GpuMeshAdapter;
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};
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//# sourceMappingURL=module$node_modules$pixi_DOT_js$lib$scene$mesh$gpu$GpuMeshAdapter.js.map
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