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il/resources/public/js/cljs-runtime/module$node_modules$pixi_DOT_js$lib$scene$particle_container$shared$ParticleContainerPipe.js
2026-07-01 22:38:29 -06:00

66 lines
3.9 KiB
JavaScript

shadow$provide.module$node_modules$pixi_DOT_js$lib$scene$particle_container$shared$ParticleContainerPipe = function(global, require, module, exports) {
global = require("module$node_modules$pixi_DOT_js$lib$extensions$Extensions");
var Matrix = require("module$node_modules$pixi_DOT_js$lib$maths$matrix$Matrix"), UniformGroup = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$shader$UniformGroup"), getAdjustedBlendModeBlend = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$state$getAdjustedBlendModeBlend"), State = require("module$node_modules$pixi_DOT_js$lib$rendering$renderers$shared$state$State"), GCManagedHash = require("module$node_modules$pixi_DOT_js$lib$utils$data$GCManagedHash"),
colorToUniform = require("module$node_modules$pixi_DOT_js$lib$scene$graphics$gpu$colorToUniform"), ParticleBuffer = require("module$node_modules$pixi_DOT_js$lib$scene$particle_container$shared$ParticleBuffer"), ParticleShader = require("module$node_modules$pixi_DOT_js$lib$scene$particle_container$shared$shader$ParticleShader");
"use strict";
class ParticleContainerPipe {
constructor(renderer, adaptor) {
this.state = State.State.for2d();
this.localUniforms = new UniformGroup.UniformGroup({uTranslationMatrix:{value:new Matrix.Matrix(), type:"mat3x3\x3cf32\x3e"}, uColor:{value:new Float32Array(4), type:"vec4\x3cf32\x3e"}, uRound:{value:1, type:"f32"}, uResolution:{value:[0, 0], type:"vec2\x3cf32\x3e"}});
this.renderer = renderer;
this.adaptor = adaptor;
this.defaultShader = new ParticleShader.ParticleShader();
this.state = State.State.for2d();
this._managedContainers = new GCManagedHash.GCManagedHash({renderer, type:"renderable", name:"particleContainer"});
}
validateRenderable(_renderable) {
return !1;
}
addRenderable(renderable, instructionSet) {
this.renderer.renderPipes.batch.break(instructionSet);
instructionSet.add(renderable);
}
getBuffers(renderable) {
return renderable._gpuData[this.renderer.uid] || this._initBuffer(renderable);
}
_initBuffer(renderable) {
renderable._gpuData[this.renderer.uid] = new ParticleBuffer.ParticleBuffer({size:renderable.particleChildren.length, properties:renderable._properties});
this._managedContainers.add(renderable);
return renderable._gpuData[this.renderer.uid];
}
updateRenderable(_renderable) {
}
execute(container) {
var children = container.particleChildren;
if (0 !== children.length) {
var renderer = this.renderer, buffer = this.getBuffers(container);
container.texture || (container.texture = children[0].texture);
var state = this.state;
buffer.update(children, container._childrenDirty);
container._childrenDirty = !1;
state.blendMode = getAdjustedBlendModeBlend.getAdjustedBlendModeBlend(container.groupBlendMode, container.texture._source);
children = this.localUniforms.uniforms;
buffer = children.uTranslationMatrix;
container.worldTransform.copyTo(buffer);
state = renderer.globalUniforms.globalUniformData;
buffer.tx -= state.offset.x;
buffer.ty -= state.offset.y;
buffer.prepend(state.projectionMatrix);
children.uResolution = state.resolution;
children.uRound = renderer._roundPixels | container._roundPixels;
colorToUniform.color32BitToUniform(container.groupColorAlpha, children.uColor, 0);
this.adaptor.execute(this, container);
}
}
destroy() {
this._managedContainers.destroy();
this.renderer = null;
this.defaultShader && (this.defaultShader.destroy(), this.defaultShader = null);
}
}
ParticleContainerPipe.extension = {type:[global.ExtensionType.CanvasPipes], name:"particle"};
exports.ParticleContainerPipe = ParticleContainerPipe;
};
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