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il/resources/public/js/cljs-runtime/module$node_modules$pixi_DOT_js$lib$scene$text_bitmap$AbstractBitmapTextPipe.js
2026-07-01 22:38:29 -06:00

101 lines
5.7 KiB
JavaScript

shadow$provide.module$node_modules$pixi_DOT_js$lib$scene$text_bitmap$AbstractBitmapTextPipe = function(global, require, module, exports) {
function syncWithProxy(container, proxy) {
proxy.groupTransform = container.groupTransform;
proxy.groupColorAlpha = container.groupColorAlpha;
proxy.groupColor = container.groupColor;
proxy.groupBlendMode = container.groupBlendMode;
proxy.globalDisplayStatus = container.globalDisplayStatus;
proxy.groupTransform = container.groupTransform;
proxy.localDisplayStatus = container.localDisplayStatus;
proxy.groupAlpha = container.groupAlpha;
proxy._roundPixels = container._roundPixels;
}
var Cache = require("module$node_modules$pixi_DOT_js$lib$assets$cache$Cache"), GCManagedHash = require("module$node_modules$pixi_DOT_js$lib$utils$data$GCManagedHash");
global = require("module$node_modules$pixi_DOT_js$lib$scene$graphics$shared$Graphics");
var CanvasTextMetrics = require("module$node_modules$pixi_DOT_js$lib$scene$text$canvas$CanvasTextMetrics"), BitmapFontManager = require("module$node_modules$pixi_DOT_js$lib$scene$text_bitmap$BitmapFontManager"), getBitmapTextLayout = require("module$node_modules$pixi_DOT_js$lib$scene$text_bitmap$utils$getBitmapTextLayout");
"use strict";
class BitmapTextGraphics extends global.Graphics {
destroy() {
this.context.customShader && this.context.customShader.destroy();
super.destroy();
}
}
class AbstractBitmapTextPipe {
constructor(renderer) {
this._renderer = renderer;
this._managedBitmapTexts = new GCManagedHash.GCManagedHash({renderer, type:"renderable", priority:-2, name:"bitmapText"});
}
validateRenderable(bitmapText) {
bitmapText = this._getGpuBitmapText(bitmapText);
return this._renderer.renderPipes.graphics.validateRenderable(bitmapText);
}
addRenderable(bitmapText, instructionSet) {
const graphicsRenderable = this._getGpuBitmapText(bitmapText);
syncWithProxy(bitmapText, graphicsRenderable);
bitmapText._didTextUpdate && (bitmapText._didTextUpdate = !1, this._updateContext(bitmapText, graphicsRenderable));
this._renderer.renderPipes.graphics.addRenderable(graphicsRenderable, instructionSet);
graphicsRenderable.context.customShader && this._updateDistanceField(bitmapText);
}
updateRenderable(bitmapText) {
const graphicsRenderable = this._getGpuBitmapText(bitmapText);
syncWithProxy(bitmapText, graphicsRenderable);
this._renderer.renderPipes.graphics.updateRenderable(graphicsRenderable);
graphicsRenderable.context.customShader && this._updateDistanceField(bitmapText);
}
_updateContext(bitmapText, proxyGraphics) {
({context:proxyGraphics} = proxyGraphics);
const bitmapFont = BitmapFontManager.BitmapFontManager.getFont(bitmapText.text, bitmapText._style);
proxyGraphics.clear();
if ("none" !== bitmapFont.distanceField.type) {
var sdfShader = this.getSdfShader();
sdfShader && !proxyGraphics.customShader && (proxyGraphics.customShader = sdfShader);
}
var chars = CanvasTextMetrics.CanvasTextMetrics.graphemeSegmenter(bitmapText.text), style = bitmapText._style;
sdfShader = bitmapFont.baseLineOffset;
chars = getBitmapTextLayout.getBitmapTextLayout(chars, style, bitmapFont, !0);
var padding = style.padding, scale = chars.scale, tx = chars.width, ty = chars.height + chars.offsetY;
style._stroke && (tx += style._stroke.width / scale, ty += style._stroke.width / scale);
proxyGraphics.translate(-bitmapText._anchor._x * tx - padding, -bitmapText._anchor._y * ty - padding).scale(scale, scale);
bitmapText = bitmapFont.applyFillAsTint ? style._fill.color : 16777215;
tx = bitmapFont.fontMetrics.fontSize;
padding = bitmapFont.lineHeight;
style.lineHeight && (tx = style.fontSize / scale, padding = style.lineHeight / scale);
style = (padding - tx) / 2;
0 > style - bitmapFont.baseLineOffset && (style = 0);
for (scale = 0; scale < chars.lines.length; scale++) {
tx = chars.lines[scale];
for (ty = 0; ty < tx.charPositions.length; ty++) {
const charData = bitmapFont.chars[tx.chars[ty]];
if (charData?.texture) {
const texture = charData.texture;
proxyGraphics.texture(texture, bitmapText, Math.round(tx.charPositions[ty] + charData.xOffset), Math.round(sdfShader + charData.yOffset + style), texture.orig.width, texture.orig.height);
}
}
sdfShader += padding;
}
}
_getGpuBitmapText(bitmapText) {
return bitmapText._gpuData[this._renderer.uid] || this.initGpuText(bitmapText);
}
initGpuText(bitmapText) {
const proxyRenderable = new BitmapTextGraphics();
bitmapText._gpuData[this._renderer.uid] = proxyRenderable;
this._updateContext(bitmapText, proxyRenderable);
this._managedBitmapTexts.add(bitmapText);
return proxyRenderable;
}
_updateDistanceField(bitmapText) {
const context = this._getGpuBitmapText(bitmapText).context, dynamicFont = Cache.Cache.get(`${bitmapText._style.fontFamily}-bitmap`), {a, b, c, d} = bitmapText.groupTransform;
context.customShader.resources.localUniforms.uniforms.uDistance = (Math.abs(Math.sqrt(a * a + b * b)) + Math.abs(Math.sqrt(c * c + d * d))) / 2 * dynamicFont.distanceField.range * (1 / (dynamicFont.baseRenderedFontSize / bitmapText._style.fontSize));
}
destroy() {
this._managedBitmapTexts.destroy();
this._managedBitmapTexts = this._renderer = null;
}
}
exports.AbstractBitmapTextPipe = AbstractBitmapTextPipe;
exports.BitmapTextGraphics = BitmapTextGraphics;
};
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