This commit is contained in:
2026-07-10 00:21:35 -06:00
parent 87ddaae0b1
commit 5302ef49fd
3 changed files with 131 additions and 67 deletions

View File

@@ -3,13 +3,9 @@
[clojure.string :as str]
["pixi.js" :as pixi]
[goog.dom :as dom]
[frontend.il.entity :as entity]))
(def app
(pixi/Application.))
(def stage
(.-stage app))
[cljs.math :as math]
[frontend.il.entity :as entity]
[frontend.il.update :as update]))
(def websocket (doto (js/WebSocket. (str "ws://" js/location.host "/ws"))
(.addEventListener "open" #(println "Websocket opened."))
@@ -24,22 +20,30 @@
:speed 10
:renderable nil})
(def world-layer
(pixi/Container.))
(def entity-layer
(pixi/Container.))
(def entity-id (atom 1))
(def state (atom {:player {:movement {:x 0 :y 0} :keymap {:w 0 :a 0 :s 0 :d 0}}
:entities {}}))
(def lerp 0.1)
(defn add-entity [entity]
(defn add-entity [state entity-id entity]
(let [id (swap! entity-id inc)]
(swap! state update-in [:entities] conj {(-> id str keyword) entity})))
(defn on-shoot [state entity-id player-sprite e]
(.log js/console e)
(let [speed 15
image "/sprite/projectile.png"
start-x (.-x player-sprite)
start-y (.-y player-sprite)
target-x (.. e -global -x)
target-y (.. e -global -y)
dx (- start-x target-x)
dy (- start-y target-y)
h (js/Math.sqrt (+ (* dx dx) (* dy dy)))
vx (* (/ dx h) speed)
vy (* (/ dy h) speed)]
(.log js/console "tx " target-x " ty " target-y " dx " dx " dy " dy " h " h)
(add-entity state entity-id {:sprite image
:hyp h
:x start-x
:y start-y
:velocity {:x vx :y vy}})))
(defn- velocity-for-key-down [key]
(case key
"w" -1
@@ -48,64 +52,81 @@
"d" 1
{}))
(defn handle-key [func event]
(defn handle-key [state func event]
(let [key (-> event .-key str/lower-case)
vel (func key)]
(swap! state update-in [:player :keymap] assoc (keyword key) vel)
(print @state)
(let [{left :d
right :a
up :w
down :s} (get-in @state [:player :keymap])]
(swap! state update-in [:player :movement] assoc :x (+ left right) :y (+ up down)))))
down :s} (get-in @state [:player :keymap])
speed (get-in @state [:player :speed] 5)]
(swap! state update-in [:player :velocity] assoc
:x (* speed (+ left right))
:y (* speed (+ up down))))))
(defn init-input-handlers []
(js/window.addEventListener "keydown" (partial handle-key velocity-for-key-down))
(js/window.addEventListener "keyup" (partial handle-key (fn [_] 0))))
(defn init-input-handlers [state]
(js/window.addEventListener "keydown" (partial handle-key state velocity-for-key-down))
(js/window.addEventListener "keyup" (partial handle-key state (fn [_] 0))))
(defn ticker [t]
(defn ticker [app state layers t]
(let [dt (.-deltaTime t)
{entities :entities
player :player} @state]
(doseq [k (keys entities)]
(let [{:keys [x y renderable]
:as e} (entities k)]
(if-not (nil? renderable)
(do
(set! (.. renderable -x) x)
(set! (.. renderable -y) y))
(let [renderable (entity/render {:layer entity-layer} e)]
(swap! state update-in [:entities k] assoc :renderable renderable)))))
(when-not (nil? (:renderable player))
(let [{dx :x dy :y} (:movement player)
{renderable :renderable
speed :speed} player
new-x (+ (* dt speed dx) (.-x renderable))
new-y (+ (* dt speed dy) (.-y renderable))]
(set! (.. renderable -x) new-x)
(set! (.. renderable -y) new-y)
(swap! state update-in [:player] assoc :x new-x :y new-y)
(let [sx (- (/ (.. app -screen -width) 2) new-x)
sy (- (/ (.. app -screen -height) 2) new-y)]
(set! (.. world-layer -x) sx)
(set! (.. world-layer -y) sy))))))
{world-layer :world-layer} layers
{:keys [player entities]
:as latest-state} (-> @state
(update/update-entities dt layers)
(update/update-player dt layers)
(->> (swap! state merge)))
sx (- (/ (.. app -screen -width) 2) (player :x))
sy (- (/ (.. app -screen -height) 2) (player :y))
entity-renderables (->> (vals entities)
(remove #(nil? (% :renderable)))
(vector))
world-renderables (vector {:renderable world-layer :x sx :y sy})
player-renderables (vector player
(assoc player :renderable (:shootbox player)))
things-to-update (conj player-renderable entity-renderables world-renderables)]
(println latest-state)
(println @state)
(println (count things-to-update))
(doseq [thing things-to-update]
(let [{renderable :renderable
x :x
y :y} thing]
(println "Rendering thing " renderable x y)
(set! (.. renderable -x) x)
(set! (.. renderable -y) y)))))
(defn init []
(let [width (.-width js/window.screen)
height (.-height js/window.screen)]
(let [app (doto (pixi/Application.)
(.init {:resizeTo js/window :autoDensity true :resolution (.-devicePixelRatio js/window)}))
state (atom {:player {:velocity {:x 0 :y 0} :keymap {:w 0 :a 0 :s 0 :d 0}}
:entities {}})
entity-id (atom 1)
width (.-width js/window.screen)
height (.-height js/window.screen)
stage (.-stage app)
world-layer (pixi/Container.)
entity-layer (pixi/Container.)
ui-layer (pixi/Container.)
layers {:entity-layer entity-layer
:world-layer world-layer
:ui-layer ui-layer}]
(.. app
(init #js {:width width :height height :backgroundColor 0x222})
(then (fn [_]
(dom/appendChild (dom/getElement "app") (.-canvas app))
(init-input-handlers)
(add-entity {:x 500 :y 500 :sprite "https://pixijs.com/assets/bunny.png"})
(-> (.-stage app)
(.addChild world-layer)
(.addChild entity-layer))
(init-input-handlers state)
(add-entity state entity-id {:x 500 :y 500 :sprite "https://pixijs.com/assets/bunny.png"})
(-> stage
(.addChild world-layer) ; Bottom of the layer stack
(.addChild entity-layer) ; Middle of the layer stack
(.addChild ui-layer)) ; Top of the layer stack
(let [e (merge {:x (-> width (/ 2) (int))
:y (-> height (/ 2) (int))}
base-player)
p (entity/render {:layer entity-layer} e)
player (assoc e :renderable p)]
:y (-> height (/ 2) (int))}
base-player)
p (entity/render entity-layer e)
sb (entity/player-shoot-box entity-layer (partial on-shoot state entity-id p))
player (assoc e :renderable p :shootbox sb)]
(swap! state update-in [:player] merge player)
(.. app -ticker (add ticker))))))))
(.. app -ticker (add (partial ticker app state layers)))))))))

View File

@@ -1,11 +1,10 @@
(ns frontend.il.entity
(:require ["pixi.js" :as pixi]))
(defn render [render-info entity]
(defn render [layer entity]
(let [{x :x
y :y
sprite :sprite} entity
{^js layer :layer} render-info
entity-sprite (pixi/Sprite.)]
(print "Creating sprite: " sprite " for entity " entity)
(.. pixi -Assets
@@ -16,5 +15,16 @@
(set! (.. entity-sprite -anchor -y) 0.5)
(set! (.. entity-sprite -x) x)
(set! (.. entity-sprite -y) y)
(.. layer (addChild entity-sprite)))))
(.addChild layer entity-sprite))))
entity-sprite))
(defn player-shoot-box [layer callback]
(let [g (pixi/Graphics.)
width (- (.-width js/window.screen) 80)
height (- (.-height js/window.screen) 80)]
(set! (.-eventMode g) "static")
(-> g
(.on "pointertap" callback)
(.rect (/ (- width) 2) (/ (- height) 2) width height)
(.fill #js {:color "red" :alpha 0.1})
(->> (.addChild layer)))))

View File

@@ -0,0 +1,33 @@
(ns frontend.il.update
(:require
[frontend.il.entity :as entity]))
(defn apply-velocity [e dt]
(if (contains? e :velocity)
(let [{x :x y :y vel :velocity} e
{vx :x vy :y} vel
dtvx (* dt vx)
dtvy (* dt vy)]
(assoc e :x (+ x dtvx) :y (+ y dtvy)))
e))
(defn apply-renderable [e layers]
(if-not (contains? e :renderable)
(let [{entity-layer :entity-layer} layers
renderable (entity/render entity-layer e)]
(assoc e :renderable renderable))
e))
(defn update-entities [state dt layers]
(let [{entities :entities} state
new-entities (update-vals entities #(-> %
(apply-renderable layers)
(apply-velocity dt)))]
(assoc state :entities new-entities)))
(defn update-player [state dt layers]
(let [{player :player} state
updated-player (-> player
(apply-renderable layers)
(apply-velocity dt))]
(assoc state :player updated-player)))