stuff
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@@ -3,13 +3,9 @@
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[clojure.string :as str]
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["pixi.js" :as pixi]
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[goog.dom :as dom]
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[frontend.il.entity :as entity]))
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(def app
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(pixi/Application.))
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(def stage
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(.-stage app))
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[cljs.math :as math]
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[frontend.il.entity :as entity]
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[frontend.il.update :as update]))
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(def websocket (doto (js/WebSocket. (str "ws://" js/location.host "/ws"))
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(.addEventListener "open" #(println "Websocket opened."))
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@@ -24,22 +20,30 @@
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:speed 10
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:renderable nil})
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(def world-layer
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(pixi/Container.))
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(def entity-layer
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(pixi/Container.))
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(def entity-id (atom 1))
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(def state (atom {:player {:movement {:x 0 :y 0} :keymap {:w 0 :a 0 :s 0 :d 0}}
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:entities {}}))
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(def lerp 0.1)
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(defn add-entity [entity]
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(defn add-entity [state entity-id entity]
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(let [id (swap! entity-id inc)]
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(swap! state update-in [:entities] conj {(-> id str keyword) entity})))
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(defn on-shoot [state entity-id player-sprite e]
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(.log js/console e)
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(let [speed 15
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image "/sprite/projectile.png"
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start-x (.-x player-sprite)
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start-y (.-y player-sprite)
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target-x (.. e -global -x)
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target-y (.. e -global -y)
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dx (- start-x target-x)
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dy (- start-y target-y)
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h (js/Math.sqrt (+ (* dx dx) (* dy dy)))
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vx (* (/ dx h) speed)
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vy (* (/ dy h) speed)]
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(.log js/console "tx " target-x " ty " target-y " dx " dx " dy " dy " h " h)
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(add-entity state entity-id {:sprite image
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:hyp h
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:x start-x
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:y start-y
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:velocity {:x vx :y vy}})))
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(defn- velocity-for-key-down [key]
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(case key
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"w" -1
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@@ -48,64 +52,81 @@
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"d" 1
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{}))
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(defn handle-key [func event]
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(defn handle-key [state func event]
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(let [key (-> event .-key str/lower-case)
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vel (func key)]
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(swap! state update-in [:player :keymap] assoc (keyword key) vel)
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(print @state)
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(let [{left :d
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right :a
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up :w
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down :s} (get-in @state [:player :keymap])]
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(swap! state update-in [:player :movement] assoc :x (+ left right) :y (+ up down)))))
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down :s} (get-in @state [:player :keymap])
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speed (get-in @state [:player :speed] 5)]
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(swap! state update-in [:player :velocity] assoc
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:x (* speed (+ left right))
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:y (* speed (+ up down))))))
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(defn init-input-handlers []
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(js/window.addEventListener "keydown" (partial handle-key velocity-for-key-down))
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(js/window.addEventListener "keyup" (partial handle-key (fn [_] 0))))
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(defn init-input-handlers [state]
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(js/window.addEventListener "keydown" (partial handle-key state velocity-for-key-down))
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(js/window.addEventListener "keyup" (partial handle-key state (fn [_] 0))))
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(defn ticker [t]
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(defn ticker [app state layers t]
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(let [dt (.-deltaTime t)
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{entities :entities
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player :player} @state]
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(doseq [k (keys entities)]
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(let [{:keys [x y renderable]
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:as e} (entities k)]
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(if-not (nil? renderable)
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(do
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{world-layer :world-layer} layers
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{:keys [player entities]
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:as latest-state} (-> @state
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(update/update-entities dt layers)
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(update/update-player dt layers)
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(->> (swap! state merge)))
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sx (- (/ (.. app -screen -width) 2) (player :x))
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sy (- (/ (.. app -screen -height) 2) (player :y))
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entity-renderables (->> (vals entities)
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(remove #(nil? (% :renderable)))
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(vector))
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world-renderables (vector {:renderable world-layer :x sx :y sy})
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player-renderables (vector player
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(assoc player :renderable (:shootbox player)))
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things-to-update (conj player-renderable entity-renderables world-renderables)]
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(println latest-state)
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(println @state)
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(println (count things-to-update))
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(doseq [thing things-to-update]
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(let [{renderable :renderable
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x :x
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y :y} thing]
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(println "Rendering thing " renderable x y)
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(set! (.. renderable -x) x)
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(set! (.. renderable -y) y))
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(let [renderable (entity/render {:layer entity-layer} e)]
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(swap! state update-in [:entities k] assoc :renderable renderable)))))
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(when-not (nil? (:renderable player))
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(let [{dx :x dy :y} (:movement player)
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{renderable :renderable
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speed :speed} player
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new-x (+ (* dt speed dx) (.-x renderable))
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new-y (+ (* dt speed dy) (.-y renderable))]
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(set! (.. renderable -x) new-x)
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(set! (.. renderable -y) new-y)
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(swap! state update-in [:player] assoc :x new-x :y new-y)
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(let [sx (- (/ (.. app -screen -width) 2) new-x)
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sy (- (/ (.. app -screen -height) 2) new-y)]
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(set! (.. world-layer -x) sx)
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(set! (.. world-layer -y) sy))))))
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(set! (.. renderable -y) y)))))
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(defn init []
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(let [width (.-width js/window.screen)
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height (.-height js/window.screen)]
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(let [app (doto (pixi/Application.)
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(.init {:resizeTo js/window :autoDensity true :resolution (.-devicePixelRatio js/window)}))
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state (atom {:player {:velocity {:x 0 :y 0} :keymap {:w 0 :a 0 :s 0 :d 0}}
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:entities {}})
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entity-id (atom 1)
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width (.-width js/window.screen)
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height (.-height js/window.screen)
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stage (.-stage app)
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world-layer (pixi/Container.)
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entity-layer (pixi/Container.)
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ui-layer (pixi/Container.)
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layers {:entity-layer entity-layer
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:world-layer world-layer
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:ui-layer ui-layer}]
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(.. app
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(init #js {:width width :height height :backgroundColor 0x222})
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(then (fn [_]
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(dom/appendChild (dom/getElement "app") (.-canvas app))
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(init-input-handlers)
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(add-entity {:x 500 :y 500 :sprite "https://pixijs.com/assets/bunny.png"})
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(-> (.-stage app)
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(.addChild world-layer)
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(.addChild entity-layer))
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(init-input-handlers state)
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(add-entity state entity-id {:x 500 :y 500 :sprite "https://pixijs.com/assets/bunny.png"})
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(-> stage
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(.addChild world-layer) ; Bottom of the layer stack
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(.addChild entity-layer) ; Middle of the layer stack
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(.addChild ui-layer)) ; Top of the layer stack
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(let [e (merge {:x (-> width (/ 2) (int))
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:y (-> height (/ 2) (int))}
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base-player)
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p (entity/render {:layer entity-layer} e)
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player (assoc e :renderable p)]
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p (entity/render entity-layer e)
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sb (entity/player-shoot-box entity-layer (partial on-shoot state entity-id p))
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player (assoc e :renderable p :shootbox sb)]
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(swap! state update-in [:player] merge player)
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(.. app -ticker (add ticker))))))))
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(.. app -ticker (add (partial ticker app state layers)))))))))
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@@ -1,11 +1,10 @@
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(ns frontend.il.entity
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(:require ["pixi.js" :as pixi]))
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(defn render [render-info entity]
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(defn render [layer entity]
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(let [{x :x
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y :y
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sprite :sprite} entity
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{^js layer :layer} render-info
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entity-sprite (pixi/Sprite.)]
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(print "Creating sprite: " sprite " for entity " entity)
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(.. pixi -Assets
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@@ -16,5 +15,16 @@
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(set! (.. entity-sprite -anchor -y) 0.5)
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(set! (.. entity-sprite -x) x)
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(set! (.. entity-sprite -y) y)
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(.. layer (addChild entity-sprite)))))
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(.addChild layer entity-sprite))))
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entity-sprite))
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(defn player-shoot-box [layer callback]
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(let [g (pixi/Graphics.)
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width (- (.-width js/window.screen) 80)
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height (- (.-height js/window.screen) 80)]
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(set! (.-eventMode g) "static")
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(-> g
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(.on "pointertap" callback)
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(.rect (/ (- width) 2) (/ (- height) 2) width height)
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(.fill #js {:color "red" :alpha 0.1})
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(->> (.addChild layer)))))
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33
src/frontend/il/update.cljs
Normal file
33
src/frontend/il/update.cljs
Normal file
@@ -0,0 +1,33 @@
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(ns frontend.il.update
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(:require
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[frontend.il.entity :as entity]))
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(defn apply-velocity [e dt]
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(if (contains? e :velocity)
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(let [{x :x y :y vel :velocity} e
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{vx :x vy :y} vel
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dtvx (* dt vx)
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dtvy (* dt vy)]
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(assoc e :x (+ x dtvx) :y (+ y dtvy)))
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e))
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(defn apply-renderable [e layers]
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(if-not (contains? e :renderable)
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(let [{entity-layer :entity-layer} layers
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renderable (entity/render entity-layer e)]
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(assoc e :renderable renderable))
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e))
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(defn update-entities [state dt layers]
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(let [{entities :entities} state
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new-entities (update-vals entities #(-> %
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(apply-renderable layers)
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(apply-velocity dt)))]
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(assoc state :entities new-entities)))
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(defn update-player [state dt layers]
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(let [{player :player} state
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updated-player (-> player
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(apply-renderable layers)
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(apply-velocity dt))]
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(assoc state :player updated-player)))
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